New update - Holy cow!
Created 3rd February 2009 @ 01:36
Added Viewmodel FOV slider to advanced multiplayer options
Added a hide viewmodel option to advanced multiplayer options
Added custom crosshair support
Added crosshair image, scale, and color settings to the Options->Multiplayer settings tab
Moved HUD minimal mode & Disable Spray options into the Advanced Multiplayer settings
Added “tf_damage_disablespread” convar to disable the 25% damage spread on all damage
Added class limit support to tournament mode
Stealthed spies are no longer able to pickup the intelligence. They must uncloak first
Increased soldier primary ammo count from 16 to 20
MY MIND HAS BEEN BLOWN
Seems a little rushed though. Viewmodel command now lets you set any value, even something outrageous. Custom crosshairs now visible on sniper rifle, so noscopes are simple. Probably more. Anyone know the console command that it has to remove the weapon model? I want to enable it for some classes and not others.
You forgot this.
Modified critical hit calculation. Overall, critical hit chance is now much more recent-performance based:
Base chance is now 2% (was 5%).
Bonus range based on damage done changed from 0%-15% to 0%-10
Damage range required for bonus changed from 0-1600 to 0-800
Reduced random damage spread applied to all player damage from +-25% to +-10%
not only does valve improve options for the competitive player who used to get neglected somewhat. they also basically halved random damage and crits for all pub hero’s.
Good Job valve.
Ninjaedit: little-bright-pink-circle crosshair ftw
i am crying of joy,
shitd myself with this 1 i cant w8 to see.
Now just lets w8for the scout weekend and here we go,
Xmas has come later for us =)
also they fixed problems not that evident, like a nemesis having an ícon preventing him to hide, the spread from the heavy minigun, and custom random spread damage option.
The only doubt is… Does this cvar turns off spread only or both spread and the range of values that were fixed by tftrue?
Best update ever!
“Reduced random damage spread applied to all player damage from +-25% to +-10%”
And custom crosshairs? F*CKING FINNALY!
“cl_himodels hide wep model if anyone is wondering.”
No it doesn’t. r_drawviewmodel does. I guess they just made took that away from being a client cheat. The custom crosshairs are really great. I feel my sniping improve when I have it on, but they’ll remove that quickly as it makes noscopes far too easy.