Forum
tr_flinger_b3
Created 29th December 2008 @ 19:39
Add A Reply Pages: « Previous 1 2 3 4 5 Next »
+1, love this map.
Adding some randomness in the direction & height (and airstrafing if possible) would make this map perfect. At present it’s just a little to easy to hit the bots.
Really appreciate your work, and look forward to the next release.
EDIT: Gravelpit B point (on the roof) would be nice, aswell as fastlane center point.
Yeah Deadface condones your work ;)
The first time I played the map I got to about 400 kills before I became bored. I now go on it every now and then for about 100 kills and today I even played on the badlands section as a sniper headshotting scouts and spies (fecking hard to do consistently).
Would greatly appreciate a granary mid point section – couldn’t care less about well tbh :P
I play this map a minimum of 15 mins every day =D It’s part of my warmup. I used to to rocketshooting, airshot and midair_v1 but this is much better
good map, very helpful to train shots. really waiting for update.
can u remove invisible borders and invisible roof? hundreds of airshots was ruined by them, when bots suddenly change speed or direction of flight.
thx
I have no idea how much control you have over the bots.. any chance you could get them to strafe at all? Would make things a little bit more difficult/realistic.
tr_midair_v1 is ridiculous, all the bots spawn at basically the same time and they kill themselves on the sides – have to be very lucky with the first hit to knockc them upwards for a second and kill.
As for this map, it is getting old now because I have made every shot possible like 3 times or more.. an update to the bots’ movement and/or level would be sweet as.
funkeh, I thought exactly the same about midair_v1 as you do now. When you get used to it, it can be alot of fun. Triple midairs are possible, damn high also. When you kill 1 or two, the bots start to spawn at different times and you get to shoot more often etcetc.
@dunc, inexistence stated that it’s not possible for the bots to strafe. It’s a shame, I know =D
Thanks for all the feedback guys. I’m glad to know you enjoy the map. I’m working on it at the moment. I’m redoing badlands. I have the placement and launching of the ramps, which are: At choke, at the ramp, at the bridge and on the balcony. Basically all 4 regular jumps you’re likely to deal with. I’m working on making them curve in the air. I think I have a possible way, but I’m not sure. If it works, it shouldn’t be hard to implement.
I have a crack commando unit of playtesters, so nobody need worry about having to playtest it. You’ll all get to wait until the final release of b3 ^__^
Double-Posting, but I’d like to get your idea on something.
I’m changing both the bots to soldiers, so it’ll allow triple airshots all the time. I was thinking though that maybe I should add a constant resupply for bots? It’d let you airshot them as many times as you want, but it’d take away the satisfaction of them dying. What do you guys think?
make a resuply at their spawnpoints down the ramp so they allways have 200 hp in midair kkthx so a triple and with luck a double airshot will alway kill them
The botresupply is pefect inexistence ;) If you hadn’t posted it here I would have given it you as a tip ;)
Add A Reply Pages: « Previous 1 2 3 4 5 Next »