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TFTrue - LogsTF / MedicStats / AccuracyStats / RestoreStats...
Created 6th March 2011 @ 18:03
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Quoted from MARIANO
Because i like play without interpolation (sometimes). Now you can call me stupid. Anyway, this is my fucking law to use this…
You aren’t playing without interpolation when you set cl_interp_ratio to 0. You actually fuck up your hit reg, because the client and server code behave differently when cl_interp_ratio is set to 0. Client will consider you have no interpolation, but server consider that cl_interp_ratio is 1 when you set it to 0, which means lag compensation code will make the wrong calculations. This can be seen in the Source SDK and this is the reason ETF2L no longer allows 0.
Last edited by AnAkkk,
Why ETF2L care about MY hit reg and some CLIENT cvar after 4 years? Maybe i want play with cl_interp_ratio 0 and cl_interp 0.1 hmm? You don’t know and this is my bussines.
Last edited by MARIANO,
YEAH..IT’S..FREE..COUNTRY..AND..WE HAVE..RIGHT..TO..KILL RUSSIANS..DESPITE..THEIR..FUCKED..UP..INTERNET!
Last edited by CHERRY,
Quoted from MARIANO
Why ETF2L care about MY hit reg and some CLIENT cvar after 4 years? Maybe i want play with cl_interp_ratio 0 and cl_interp 0.1 hmm? You don’t know and this is my bussines.
^ Smart enough to learn about these convars, not smart enough to realize when you’re being utterly retarded while confident in your knowledge.
Please educate yourself before saying even more retarded things: https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
I know all theories about this stuff.
Quoted from MARIANO
I know all theories about this stuff.
Troll alert, nothing to see here.
I’m not troll – EOT.
Quoted from MARIANO
Why ETF2L care about MY hit reg and some CLIENT cvar after 4 years? Maybe i want play with cl_interp_ratio 0 and cl_interp 0.1 hmm? You don’t know and this is my bussines.
If you use cl_interp 0.1 why do you care about the fact that you can’t set the ratio to 0?
Could it be that TFTrue prevents the current mapname to be displayed in the server browser? Or is that a general TF2 bug?
Quoted from Arie
Could it be that TFTrue prevents the current mapname to be displayed in the server browser? Or is that a general TF2 bug?
I have had that problem on servers without TFTrue installed, so it’s probably a bug within the game.
Quoted from Arie
Could it be that TFTrue prevents the current mapname to be displayed in the server browser? Or is that a general TF2 bug?
That’s a general TF2 bug.
Quoted from fraac
Site offline?
Indeed, and I don’t know why, I haven’t been able to reach my host yet.
The site should be back tonight.
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