Forum
broesel's Crosshair Switcher
Created 31st July 2010 @ 09:35
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Would love if you would add a feature that allows you to use flipped viewmodels (left handed) on certain classes or even better weapons!
Quoted from clippen
Would love if you would add a feature that allows you to use flipped viewmodels (left handed) on certain classes or even better weapons!
Don’t think he can as you need to leave and rejoin a server when you want to change the settings……i think
Quoted from clippen
Would love if you would add a feature that allows you to use flipped viewmodels (left handed) on certain classes or even better weapons!
Ain’t possible, see Bonkerz’ post.
changed my nickname back to broesel, so this is the project page again:
http://code.google.com/p/broesels-crosshair-switcher/
an update to version 2.3 will be coming in the next days btw
Version 2.3 is out!
====================================================
changes:
– updated the “use tf_weapon_xx” aliases
– changed the command to disable the crosshairswitcher
– moved the specification of crosshairs for classes that the switcher is disabled for to settings.cfg
– added shorten.cfg (explanation as to why is in the file itself)
– added weapons.cfg to store the “use tf_weapon_xx” aliases
– replaced all indents with spaces so it doesn’t look off in some editors
– updated the Readme file
Last edited by broesel,
Quoted from broesel
an update to version 2.3 will be coming in the next days btw
Valve time… :D
-nvm fixed it, awesome stuff :>
Last edited by sajtos,
Started using this script, but somehow have ‘problems’ with ‘stuck’ crosshairs with weapons that only have 1 to use/throw; like mad milk/jarate/sandvich.
When ‘using’ or throwing these items away or when your weapon runs out of ammo and the game automatically switches for you to the last used weapon, then the crosshair doesn’t switch. So I end up with my jarate crosshair on my sniper rifle when aiming. Pressing Q or 1 fixes this.
Somehow I would like it to be possible to have the scout have it’s melee default circle thing when throwing mad milk (secondary and shotgun default crosshair), is this ‘fakeable’ with switching via ‘weapon3; slot2’ where the weapon call is the switcher for crosshairs?
another broesel’s great work, but i have a question, while switching between the weapons (using the mousewheel) i see an annoying square (like a chessboard, purple and black squares) as if something is missing, is it fixable?
Last edited by rockie,
It is a bug when you are switching from default crosshair to other crosshairs.
I don’t think it is fixable thought.
Quoted from Opti
It is a bug when you are switching from default crosshair to other crosshairs.
I don’t think it is fixable thought.
aw :(
Quoted from Opti
It is a bug when you are switching from default crosshair to other crosshairs.
I don’t think it is fixable thought.
My slotHandler never had this problem as far as i can remember. http://etf2l.org/forum/customise/topic-8560/?recent=299168
Hi all. I used that switcher and it’s simply perfect. But I have a doubt :P.
I want to switch between crosshairs but I want a black outline in all the crosshairs too. Is this possible? What can I do?
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