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broesel's Crosshair Switcher

Created 31st July 2010 @ 09:35

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kim

idd.

Quoted from broesel

also:
[…]
fix’d

why use the slot command in the first place when you have the use command as i posted already when it does the same exact thing but works better? just try the example i posted and you’ll see what i mean

derp

broesel

LAME

ok, I found a solution to this

basically, it sucks, because the script needs to be updated with each update that adds new weapons, but – yeah, it works :>

broesel

LAME

Version 2.1:

http://code.google.com/p/broesels-crosshair-switcher/downloads/detail?name=broesel%27s%20Crosshair%20Switcher%20v2.1.zip

The script now uses, as mentioned above, tf_weapon_xx AND the slot command. Thus previously experienced glitches (when switching weapons while taunting e.g.) won’t appear anymore, BUT the script needs to be updated when new weapons are added to the game. Otherwise it will function just fine, the glitches will then just appear with new weapons ;)

Also, I made an Updater for people using 2.0 – just copy & paste into your tf folder and let it overwrite all files – it won’t change the class, settings & binds files :>

http://code.google.com/p/broesels-crosshair-switcher/downloads/detail?name=broesel%27s%20Crosshair%20Switcher%20v2.1%20-%20Updater%20from%202.0.zip

Abhorrence

Good shit. :)

broesel

LAME

Version 2.2 is out!

download: http://code.google.com/p/broesels-crosshair-switcher/downloads/detail?name=broesel%27s%20Crosshair%20Switcher%202.2.zip

Updater for 2.1 Users: http://code.google.com/p/broesels-crosshair-switcher/downloads/detail?name=broesel%27s%20Crosshair%20Switcher%20v2.2%20-%20Updater%20for%202.1%20Users.zip

changes:

– added the Polyount weapons to the tf_weapon_xx aliases

I also added an updater again (see above), so 2.1 users can just extract 2.2 without having their crosshairs etc. overwritten :)


Last edited by broesel,

CrashSite

RIPMOULD

errr.. this might be me being stupid but when and try and change the engineer’s or spy’s settings nothing happens. Am I doing something wrong?

Admirable

(Toucan Ambassador)

Admirable approves.

broesel

LAME

Quoted from CrashSite

errr.. this might be me being stupid but when and try and change the engineer’s or spy’s settings nothing happens. Am I doing something wrong?

http://code.google.com/p/broesels-crosshair-switcher/#Disabling_the_script_for_certain_classes:

broesel

LAME

Hey, does anyone have a list of all the new weapon names?

like tf_weapon_shotgun_soldier etc

Ghent

Team

Quoted from broesel

Hey, does anyone have a list of all the new weapon names?

like tf_weapon_shotgun_soldier etc

liberty launcher ,quick fix, solemn vow, overdose, disciplinary action, reverse shooter, market garden, Shahanshah, persian persuader, tomislav, family business, Eviction Notice, Enforcer, big earner, atomizer and detonator use the same names as former unlocks.

bazaar bargain = tf_weapon_sniperrifle_decap
The Soda Popper = tf_weapon_soda_popper
The Winger = tf_weapon_handgun_scout_secondary

Sc

strange weapons? :O

AcidReniX

RaWr ::

This is my crosshair setup. You could obviously just add the colour variables to each weapon if you wanted different colour crosshairs.

mycrosshairs.cfg

// Crosshair Colour (Change colour of all Crosshairs)

cl_crosshair_red “0”
cl_crosshair_green “0”
cl_crosshair_blue “0”

// Crosshair Weapons (Used in class configs with fast switch script)

alias xscattergun “cl_crosshair_file crosshair3; cl_crosshair_scale 20”
alias xpistol “cl_crosshair_file crosshair5; cl_crosshair_scale 30”
alias xmelee “cl_crosshair_file crosshair4; cl_crosshair_scale 20”
alias xrpg “cl_crosshair_file crosshair3; cl_crosshair_scale 20”
alias xshotgun “cl_crosshair_file crosshair5; cl_crosshair_scale 30”
alias xgrenadelauncher “cl_crosshair_file crosshair3; cl_crosshair_scale 20”
alias xstickylauncher “cl_crosshair_file crosshair5; cl_crosshair_scale 30”
alias xautocannon “cl_crosshair_file crosshair3; cl_crosshair_scale 20”
alias xsyringe “cl_crosshair_file crosshair3; cl_crosshair_scale 20”
alias xhealgun “cl_crosshair_file crosshair5; cl_crosshair_scale 30”
alias xsniper “cl_crosshair_file crosshair5; cl_crosshair_scale 19”
alias xautorifle “cl_crosshair_file crosshair3; cl_crosshair_scale 20”
alias xmagnum “cl_crosshair_file crosshair5; cl_crosshair_scale 20”
alias xsapper “cl_crosshair_file crosshair3; cl_crosshair_scale 20”
alias xflamethrower “cl_crosshair_file crosshair3; cl_crosshair_scale 20”

// Crosshair Team Colours (Not used and would need to be binded)

alias xredteam “cl_crosshair_red 0; cl_crosshair_green 0; cl_crosshair_blue 0”
alias xblueteam “cl_crosshair_red 0; cl_crosshair_green 0; cl_crosshair_blue 0″

echo ” Arx Crosshairs Loaded.”

——————————————————————-
… and then:
——————————————————————-
Example of scout.cfg:

// Fast Switch and Crosshairs

xscattergun
alias “switch1” “slot1; xscattergun; bind e switch2”
alias “switch2” “slot2; xpistol; bind e switch1”

bind “e” “switch2”

bind “1” “switch1”
bind “2” “switch2”
bind “3” “slot3; xmelee”

broesel

LAME

nvm

chipstalaizah

KiH
mm.

Nvm, class cfg’s that was messing about.


Last edited by chipstalaizah,

IPZIE

SUAVE

Michele thanks, thats very useful. Keep up the good work.

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