6v6 Season 37: Heads-Up Post
September 13, 2020
Banner by soda
Hello everybody and welcome to our first ever heads-up post. The idea behind this post is to give some additional information about the upcoming season, as well as to show you guys what our current plan is so we can make any adjustments if needed. As we have stated earlier this year, we want to aim at trying out quite a few changes during this fall period. Due to the high demand for another season this year, testing will happen within the actual season. So let us just jump into it!
Prize Pool
Firstly, we’ll be having a prize pool for Season 37’s Premiership Tier. The split will be the following:
- 1st – 500 euros
- 2nd – 300 euros
- 3rd – 200 euros
For the people still waiting on some of the previous season prize pools, I have finally gotten around to fixing most of it, expect to be contacted about it shortly. – Aoshi
Schedule
Next up, scheduling. We are still ironing out the final few details due to some unprecedented events, so here is a broad timeline. This will be finalized within the coming weeks.
- Signups: Starting around the 25-27th September
- Season runtime, including playoffs: October 11th– December 20th
Whitelist
As stated within the recent teamfortress.tv post an update has been made to the Global Whitelist. We will be following this update as well. You can find the new whitelist over here on whitelist.tf.
Changes
- Solemn Vow: unbanned
Map Pool
The map pool will largely stay the same, with only Process getting switched out for its Refresh: series counterpart. You can find more information about the project on their GitHub page. To show what they are all about, here is their mission statement:
“Refresh:” is a series of projects aimed at making maps more suitable for 6v6 and other gamemodes. We took the opportunity to use our combined experience to fix the issues with map geometry as well as minor aesthetic and performance improvements that have been overlooked across multiple versions of already existing maps in the pool. We look to achieve this by making incremental changes beginning with bug fixes only. Using a public GitHub repo ensures we all work towards the same goal.
This means that this is the currently planned map pool.
- cp_granary_pro_rc8
- cp_gullywash_final1
- cp_process_f5
- cp_snakewater_final1
- cp_sunshine
- koth_product_rcx
- cp_metalworks
Plugins
While in Season 36 we had our first start with using plugins for primarily bug fixes, Season 37 will expand on this. We primarily went through Premiership feedback in order to make our decisions. We will briefly touch upon the plugins we are planning on adding in as well as providing a short description of what they do:
- Removal of Medic Attach Speed – Medics no longer run at the speed of their heal target.
- Winger Jump Bonus only applies when fully deployed – Similarly to the Atomizer, the jump bonus from the Winger will only apply when fully deployed.
- Gunboats Always Apply – Gunboats currently do not apply the damage resistance when shooting enemies. With this plugin enabled they do.
- Remove Random Pipe Spin – Removes random rotation from pipes when they get initially fired.
- Projectiles Ignore Teammates – Projectiles consistently pass through teammates.
Other
We are looking into the addition of mercy rules to allow for teams to GG out of maps to avoid garbage time. We are still looking into finalizing this so expect an update on it before the season starts. This will primarily be ruling but might be combined with a plugin if there is enough time for it before the season starts.
We’re also looking into a potential fix/change to make the iron bomber projectiles have the same size as the other grenade launchers.
Final Notes
As stated at the start of this post this is NOT the finalized information for Season 37. We will be actively following discussions that might happen because of this post and make adjustments accordingly if necessary. Config changes required to enable the plugins will be pushed to serveme.tf shortly and are the following:
sm_winger_jump_bonus_when_fully_deployed 1
sm_remove_pipe_spin 1
sm_remove_medic_attach_speed 1
sm_projectiles_ignore_teammates 1
sm_gunboats_always_apply 1
ETF2L on social media:
Follow us on twitter!
Like us on Facebook!
Join our Steamgroup and invite your friends!
Use our Discord
first
lets go
hmm
BEAST
i dont….
@_@
MAKE SOLDIER GREAT AGAIN
what was the point of the vote then?
closing my rec post, enjoy playing passive. best of luck 👍
GAME SAVED
YES
medic race car is no more
HYPE SEASON
love to see it gj
finally the game is interesting again
wtf gameplay changing plugins
Nice
yay
https://cdn.discordapp.com/attachments/722943088556769285/754800928233881750/unknown.png
“We’re also looking into a potential fix/change to make the iron bomber projectiles have the same size as the other grenade launchers.”
Please make it the other way around. Thanks
how is removing medic speed justified as in the wider poll game changing plugins were voted against, and in the prem poll link in this article, it received a no vote????????????
“We primarily went through Premiership feedback in order to make our decisions.” Apart from for the debatably most impactful change, we just ignored it and sided with the minority.
why the heck is red sniper looking at mid on the poster?? we need to know the story behind it
rip med lol
Haters gonna hate.
Please revert the medic change
scout beam is so stupid
changing valve implemented additions to the game is something the etf2l league shouldnt be allowed to do cause it creates an even bigger inconsistency with the base game and the casual players. enough with this elitism
bring back laser gun, I want to be allowed to 1 shot medic just like casual
exciting now unban machina
Etf2l is dead
https://cdn.discordapp.com/attachments/355026545934598156/754839304617984129/Capture.PNG
monkaS
>changing valve implemented additions to the game is something the etf2l league shouldnt be allowed
ah yes, it’s almost like valve has never implemented any bad features into this game(*cough* mad milk, diamondback, current official comp, the spy class, just to name a few *cough*)
its their game and they can do as they will even if that is not what we consider optimal. dont get it twisted , we are playing their game , even if they dont support it anymore. altering whatever we see liking no matter if it is positive or negative is not the way
what do we gain from removing med speed
for example, how is someone supposed to practice the new grenade launcher nospinning ( and future iron bomber) feature other than in officials and scrims? mge servers dm servers and casuals get an even more alienated gameplay experience while existing in the same game
>what do we gain from removing med speed
Solly with shotgun
I also think that the change from gb should not take place because it is overwriting weapons skill, direct hit from rocket is not the same as rocket jumping
Pros: solemn vow
Cons: removal of medic attach speed
https://media.discordapp.net/attachments/746118572203573361/754974979887464468/tf2compold.jpg
It’s just testing, if something is bad or overpowered it will just get changed the following season next year.
>what do we gain from removing med speed
Solly with shotgun
why do we need shotgun pocket when gunboats is one of the best unlocks in the game
I mean, BRUH
Winger jumps, med scout speed, gunboats.
Soldier mains will really do everything but play better smh…
^ cry is free
Why remove med speed if the majority voted no?
Rollouts suck so hard without it.
It also removes some depth as you can no longer have a scout that saves you or comes to get you from spawn and stuff. It’s all just boring walking now for medic.
Poll, not vote?
On the contrary, this brings depth, as medic’s positioning becomes more important.
yes
“as medic’s positioning becomes more important”
No, it forces medics to be in the same few safe spots the entire game resulting in a real snore from the medic’s side. There’s less room to make interesting or good plays. Now the medic just waits around the corner and plays as the team’s health dispenser instead of allowing him to move around the battlefield more freely and take the initiative every now and then.
If you want to punish med more for dying then just give him a larger respawn time instead removing one of the most fun parts about playing him (making his positioning more important as well).
That’s just nonsensical, if you play like this, you’ll be beaten by the team whose medic isn’t a massive kitty.
Pog
Would the size of the iron bomber projectile’s hitbox be lowered or stock’s extended tho
the latter please, im not biased at all btw
zoomers cry cuz they’ll have to play real skilled boomers meta
boohoo I cant run at scout speed for free, boohoo
admins: “we can fix this!”
literally everyone else “its NOT broken!”
I think it will be great to test this for a season :).
Ah yes, side with the minority…
https://etf2l.org/wp-content/uploads/2020/09/2020-09-13-20_23_18-Window.png
…and make every med’s life a living hell only because a bunch of sollies and demos are incapable of denying scout ubers.
Listen, med is already a tricky and not very fun class to play. Making it even worse and even more unfun isn’t gonna help anything other than making the game die faster.
the only valid reason not to have plugins that change the game balance is that its different everywhere you play. pubs wont have it, lobbies/mixes/pugs might have it. that said if the med speed buff gets removed from the base game i would be fine with it.