MNM #5 Announcement

Date May 15, 2010

When: Monday 17th May 2010
Time: 20CEST start.
Teams: 32, split into 2 cups
Signups open: Sunday 16th May 2010 @ 20CEST
Map: cp_yukon

Time for Yukon to have another chance to shine/fail – show us what you think of it.

Have a good day!

25 Comments

  1. [½]³: elem.v - SNSD-jjang ♥ said:

    In b4 yukon sucks

  2. mvp.: marco - ¤_¤ said:

    cool.

  3. Hildreth: Bully - Pander said:

    From what I experienced this map is pretty boring for 6v6.

    Played it a long time ago though, maybe it will change.

  4. ViQun: GoT<3 said:

    Seriously, Yukon is a shit map.

  5. Chris: (0v0) said:

    yukon

    what

  6. baerbel: trick17 - trick17 said:

    awesome map! lets do it!

  7. D2M: vertex » - derptex9 said:

    If you don’t like it, don’t enter. Simple as that. It doesn’t need shitty comments :)

    It’s a fun cup, organised by volunteer admins, in their own spare time.

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  9. Atty: ORKZORKZORKZORK said:

    Shortest ETF2L Announcement evor.

  10. honeymustard: Phase said:

    I posted this on vanillatf2 a few weeks ago, but the creator of Yukon is probably going to submit some changes to Valve, which are as follows:

    “Probably gonna update yukon soon. Any feedback you’d like to see implemented would be nice- try to keep it to small things, I have so little time :V

    So far:
    1. Adding a wood bridge on top of 1st’s pipe with a railing on one side
    2. Path from bottom of 1 area up through hut next to 1 point
    3. Path from bridge area of 2 down and under into 1’s bottom area
    4. Possibly a new route from 2 to 3, possibly dumping into the tunnels between 1 and 2 (if I did this I would probably make the left most path going from 2 to 1 gated so that it could only be entered from 1 until cp 2 has been capped on that side) The goal here would be to add a route that can’t be covered from the same location as covering the existing ones
    5. Move rocks near 3’s bridge upwards so all classes can use them to jump
    6. Fix the known exploit
    7. Rotate 1st’s spawns a bit
    8. For CP 3, Either:
    a. Move the CP up to the bridge and widen the bridge enough that it can be fought on
    b. Keep the CP below and extend the fences on the sides of the bridge so that it is less of a bridge than a tunnel
    c. Some better idea to make fighting over the CP a priority (suggestions?)

    Thank you”

  11. n0va: T2P said:

    looks good will sign up :D

  12. Defur said:

    hoypefully those changes will be implemented

  13. Dan: cb. said:

    yukon? no thanks

  14. Admirable: (Toucan Ambassador) said:

    Great map!

  15. stwn said:

    i always liked yukon, dont know why everybody hates it :(
    i also like turbine and gorge, so maybe its just me

  16. Enef: fest - #wubafan said:

    yay :D

  17. Randdalf: (0v0) said:

    the 2 times I’ve played it, it was brilliant fun

  18. LaMqTa: fenneks said:

    link for download plz

  19. D2M: vertex » - derptex9 said:

    It’s a Valve map…ever since the classless update :]

  20. RoTeR: [S\'n\'P] said:

    badl,gran,badl,gran… sick
    yukon isn’t so bad, thx

  21. MEGAMIDDIE said:

    I looove yukon :DD

  22. nuts said:

    so?

  23. Taoism said:

    the sign up still not open :o

  24. LaMqTa: fenneks said:

    it’s not quite ready yet, we’re working on it

  25. Taoism said:

    works now :)