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Need help! Forward spawn/change spawn Position script

Created 16th June 2010 @ 19:27

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Stranger

2stronk

Could someone write or link me a script wich, when executed changes you to a random class then back to the same class you played before? I looked for it, but only found a broken version.


Last edited by Stranger,

Imperium

bind “f1” “forwardspawn_toggle”

// Spawn move
alias “forwardspawn_random” “join_class “random”; alias “forwardspawn_toggle” “forwardspawn_medic””
alias “forwardspawn_medic” “join_class “medic”; alias “forwardspawn_toggle” “forwardspawn_random”;say_team “*** MOVED SPAWN ***””
alias “forwardspawn_toggle” “forwardspawn_random”

From http://fakkelbrigade.eu/chris/configs/cfg/medic.htm

Change medic to the respective class obviously, should work, if not chris will come correct me :<

Stranger

2stronk

Double post


Last edited by Stranger,

Stranger

2stronk

Quoted from Imperium

bind “f1” “forwardspawn_toggle”

// Spawn move
alias “forwardspawn_random” “join_class “random”; alias “forwardspawn_toggle” “forwardspawn_medic””
alias “forwardspawn_medic” “join_class “medic”; alias “forwardspawn_toggle” “forwardspawn_random”;say_team “*** MOVED SPAWN ***””
alias “forwardspawn_toggle” “forwardspawn_random”
From http://fakkelbrigade.eu/chris/configs/cfg/medic.htm
Change medic to the respective class obviously, should work, if not chris will come correct me :<

Big thanks! Will try this when i get back home.

Note that when you change class the second time it will go to medic.

octochris

(0v0)

yes, that will work fine, but you need to replace ‘medic’ with the class you’re wanting.


Last edited by octochris,

Sebb

IsF

Class swich with numpad is quite nice aswell.
You just need to get used to it.

bind “KP_END” “join_class scout”
bind “KP_DOWNARROW” “join_class soldier”
bind “KP_PGDN” “join_class pyro”
bind “KP_LEFTARROW” “join_class demoman”
bind “KP_5” “join_class heavyweapons”
bind “KP_RIGHTARROW” “join_class engineer”
bind “KP_HOME” “join_class medic”
bind “KP_UPARROW” “join_class sniper”
bind “KP_PGUP” “join_class spy”

Quoted from Imperium

say_team “*** MOVED SPAWN ***””

Because people totally give a crap about this

Imperium

Quoted from d1ck j0nes

[…]
Because people totally give a crap about this

you gave enough of a crap to give this thread a 3-day bump, and i said it was copied from chris’ config. you can remove it if you want :)

octochris

(0v0)

Quoted from d1ck j0nes

[…]
Because people totally give a crap about this

maybe you will appreciate it when you l2p

Maybe then I won’t need scripts for doing the simplest of tasks, eh.

@Imperator:
Quoted from Imperium

bind “f1” “forwardspawn_toggle”

// Spawn move
alias “forwardspawn_random” “join_class “random”; alias “forwardspawn_toggle” “forwardspawn_medic””
alias “forwardspawn_medic” “join_class “medic”; alias “forwardspawn_toggle” “forwardspawn_random”;say_team “*** MOVED SPAWN ***””
alias “forwardspawn_toggle” “forwardspawn_random”

From http://fakkelbrigade.eu/chris/configs/cfg/medic.htm

Change medic to the respective class obviously, should work, if not chris will come correct me :<

You guys are all ungrateful, but I’ll give you some advice to make the script actually worth running:

open Classmenu_blue.res and Classmenu_red.res, add an alias to the Command item. Replace “joinclass Medic” with this. Script’s now general for all classes. np


Last edited by d1ck j0nes,

octochris

(0v0)

Quoted from d1ck j0nes

You guys are all ungrateful, but I’ll give you some advice to make the script actually worth running:

open Classmenu_blue.res and Classmenu_red.res, add an alias to the Command item. Replace “joinclass Medic” with this. Script’s now general for all classes. np

I can’t tell whether you’re kidding or you’re just a terrible troll.

Shit works. If you want clean solutions you wouldn’t be using that script in the first place.

octochris

(0v0)

Quoted from d1ck j0nes

Shit works. If you want clean solutions you wouldn’t be using that script in the first place.

And why the fuck would you want to have the ‘medic’ option cause random class selection? Have you thought this through at all?

Quoted from octochris

[…]

And why the fuck would you want to have the ‘medic’ option cause random class selection? Have you thought this through at all?

I didn’t mention putting random class selection anywhere.

Open the resource file, for each class replace the “jointeam ” with an alias.

Use these aliases in your oh-so-fancy forward spawn script.

File looks like this:
http://data.fuskbugg.se/skalman01/Classmenu_blue.res

Maybe you’ll appreciate it when you l2script. ;)


Last edited by d1ck j0nes,

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