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Good and bad connections
Created 17th March 2011 @ 13:06
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I was looking at Chris’ good and bad connection rates, and figured I might ask here.
What’s is considered a bad connection and a good one?
I normally got 60-90 ping, what would work best then?
I normally have 30-60 ping to euro servers and I tried both of them. They both gave me orange ‘lerp’ on net_graph and felt weird, so I didn’t bother keeping them.
Probably it’s me that fails and not the configs, usually it’s my fault.
cl_interp = cl_interp_ratio / cl_updaterate
I’ll try and explain in simple terms
cl_updaterate – updates requested from server
If the actual number of updates per second actually received from the server is lower than this you have a bad connection to that server
cl_cmdrate setting – desired packets per second to send to the server
If the actual number of packets per second actually sent to the server is lower than this you have a bad connection to that server
for more info read
http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
http://developer.valvesoftware.com/wiki/TF2_Network_Graph
Last edited by Tikcus,
I dont normally use one either, but since Valve’s trolling us with horrible dice hitreg. I figured I might give it a try.
anything thats above 30kB/s is considered good connection
there is also opinions that if having large packet loss you would benefit from less packets sent/received so bad connection would be a benefit, tho imo that would leave less reference points for smoothing leaving u with more rough warps
that bad connection setting would only affect ur bandwith really, decreasing speed required to play
in chris cfg good means max rates/ max bandwidth used
bad means slowest possible rates/ min bandwidth used
Last edited by AnimaL,
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