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Forum

Good and bad connections

Created 17th March 2011 @ 13:06

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Kvux

/./
LEGO

I was looking at Chris’ good and bad connection rates, and figured I might ask here.
What’s is considered a bad connection and a good one?
I normally got 60-90 ping, what would work best then?

Monkeh

.:ne:.
.:ne:.

I normally have 30-60 ping to euro servers and I tried both of them. They both gave me orange ‘lerp’ on net_graph and felt weird, so I didn’t bother keeping them.

Probably it’s me that fails and not the configs, usually it’s my fault.

Tikcus

cl_interp = cl_interp_ratio / cl_updaterate

I’ll try and explain in simple terms

cl_updaterate – updates requested from server
If the actual number of updates per second actually received from the server is lower than this you have a bad connection to that server

cl_cmdrate setting – desired packets per second to send to the server
If the actual number of packets per second actually sent to the server is lower than this you have a bad connection to that server

for more info read

http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
http://developer.valvesoftware.com/wiki/TF2_Network_Graph


Last edited by Tikcus,

Kvux

/./
LEGO

I dont normally use one either, but since Valve’s trolling us with horrible dice hitreg. I figured I might give it a try.

AnimaL

anything thats above 30kB/s is considered good connection

there is also opinions that if having large packet loss you would benefit from less packets sent/received so bad connection would be a benefit, tho imo that would leave less reference points for smoothing leaving u with more rough warps

that bad connection setting would only affect ur bandwith really, decreasing speed required to play

in chris cfg good means max rates/ max bandwidth used
bad means slowest possible rates/ min bandwidth used


Last edited by AnimaL,

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