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cp_obscure_remake_rc1 - Need a Mapper
Created 4th August 2009 @ 15:16
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I’m telling you that it’s a moose-human hybrid
Having played this in a warm up and in the excello cup, I *think* that the respawntime when defending last is too short as getting from the forwardspawn to last again takes a good while. It seemed like a chore to attack last too, but i guess every last point would be, when it’s defended with two sentrys and a heavy.
Quoted from slate
Having played this in a warm up and in the excello cup, I *think* that the respawntime when defending last is too short as getting from the forwardspawn to last again takes a good while. It seemed like a chore to attack last too, but i guess every last point would be, when it’s defended with two sentrys and a heavy.
<3
http://www.megaupload.com/?d=Z3WLVCKZ
Second round is when we abuse the fuck out of last.
Quoted from Tommy Testosterone
I’m telling you that it’s a moose-human hybrid
looks like yoshi
Quoted from CrashSite
[…]
<3
http://www.megaupload.com/?d=Z3WLVCKZ
Second round is when we abuse the fuck out of last.
is that your PoV from the match yesterday? I could upload the STV if anyone cares.
but yeah, was pretty tough to break through, dunno if we did better in the last 2 rounds where you didnt attack middle anymore or if you were fooling around on last as you couldnt really lose anymore.
Well at that point, we tried to run a pyro instead of solly and was just trying weird sentry positions.
Quoted from Morphine
[…]
http://gyazo.com/699a032a3f3ffd8d791942d6b8f844a4
Now it’s a turtle
It’s a turtle looking very happy about being next to cock and balls.
yea, figured…anyways i think the last point could do with some “relatively safe” options to spam down sentrys, making them less viable. Maybe add something in above the main a la granary last top?
with the current entrrances there is nothing viable to spam sentrys, forcing youto use almost your entire uber to take them down.
Quoted from slate
yea, figured…anyways i think the last point could do with some “relatively safe” options to spam down sentrys, making them less viable. Maybe add something in above the main a la granary last top?
with the current entrrances there is nothing viable to spam sentrys, forcing youto use almost your entire uber to take them down.
Can you provide me with a src tv of your game please mate? I will dl Crashsites srctv tonight as well to see.
Cheers
Byte
Quoted from byte
[…]
Can you provide me with a src tv of your game please mate? I will dl Crashsites srctv tonight as well to see.
Cheers
Byte
STV of LTG vs Trick17 black Excello Cup stage 2 on cp_obscure_remake_rc1: http://sl8.eu/files/LTGvsT17b_excello_ObsRemake.7z
If you come to the conclusion that our pushes were just bad, I’d love you to give a brief description.
-slate
Quoted from minimoose
[…]
It’s a turtle looking very happy about being next to cock and balls.
damn right.
Quoted from slate
[…]
STV of LTG vs Trick17 black Excello Cup stage 2 on cp_obscure_remake_rc1: http://sl8.eu/files/LTGvsT17b_excello_ObsRemake.7z
If you come to the conclusion that our pushes were just bad, I’d love you to give a brief description.
-slate
Not entirely sure what to say other than sigh.
1stly LTG for whatever and maybe disrespectful reason wanted to turtle on purpose as a troll (fun), they could do the exact same thing if they wanted on gullywash cp1, with 2 sg’s 1 heavy on the ring 1 pyro near the door. try and beat that and come back to me.
2ndly When you pushed to last, you’re focus fire was so poor, 1 guy being ubered is not going to beat most teams, and to add insult to injury there were 2 sg’s which could be taken down before an uber even started i.e. from long distance.
3rdly, you should watch the src tv yourself and see what you would do differently, because usually when someone turtles the last point there’s always a combo to break it. For example when there is a sg and heavy on gully last what do u do? you go sniper or spy maybe and sniper or spy + heavy combo or switch to kritz etc.
I think it’s more of a case of not assuming it’s like your standard typical map of trying to get in for free without having to think (shock horror) but on last I doubt a team would get such an opportunity to do 2 sg’s and heavy and suceed not with a good sniper and 1 aggro soldier n demo ubered pair.
If you want a lil tip, actually capping cp1 is the key to winning it (sounds obvious) but getting on that point is more of an advantage because you can go deep behind it and it caps very quickly. (1 second slower than cp1 badlands).
Anyway if you need anymore help let me know.
Cheers
Byte
Last edited by byte,
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