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cp_obscure_remake_rc1 - Need a Mapper
Created 4th August 2009 @ 15:16
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Quoted from Arie
Hell just froze over, Nightbox is making sense.
Quoted from Nigh
[…]
hlds will update server map
steam will update client mapwhere will be the problem ?
Only if it becomes an official map that would happen
edit: nvm, didn’t realise there was a page 66 with spence already saying the same thing before posting :D
Last edited by octochris,
Quoted from octochris
edit: nvm, didn’t realise there was a page 66 with spence already saying the same thing before posting :D
BOOOOOOM!
Quoted from spence
[…]
Only if it becomes an official map that would happen
He was talking about cp_frieght
Quoted from byte
Because nigh if you release a map with the same name you will get alot of people complaining about “this map differs from the one on the server”, because the server for example is running an updated cp_obscure_final where as you have an old cp_obscure_final.
Hence they will both clash and alot of players get irritated by this :P
Cheers
Byte
I thought he was talking about making the next one cp_obscure_final or whatever but because freight is an official map they have the resources to update everyones steam.
I think we should just let byte do what he wants, doe it really matter what its called tbh. It will become cp_obscure in the future and probably in the not too distant future, aslong as we get the best results and a decent map you could called it cp_byteisryte for all I care.
Quoted from spence
[…]
Only if it becomes an official map that would happen
+1 <– Nigh only if its part of the .gcf pack dude, if its a custom standalone map then no :p
Cheers
Byte
Pretty sure even if an official map is made (say “cp_freight”) but people still have cp_freight in their maps folder, when they connect to a server, it’ll disconnect them, saying that the map files differ. Otherwise I’m sure Valve/fishbus would have released the map as cp_freight.
Quoted from Mark
Pretty sure even if an official map is made (say “cp_freight”) but people still have cp_freight in their maps folder, when they connect to a server, it’ll disconnect them, saying that the map files differ. Otherwise I’m sure Valve/fishbus would have released the map as cp_freight.
That’s correct.
Yes, but it wouldnt be a problem for valve to check if it exists and overwrite it. They already do that with other files. For example huds.
ctf_turbine was released as ctf_turbine, even if it had been released before with the same name. I had to manually remove it from my map folder.
It’s valve that’s adding “final” to the names. Maps like for example yukon was still in beta before it became official. They still added “final” to it. Imo maps with “final” in their name just looks like another random custom map, and thus gets less playtime.
Last edited by wer,
it should be cp_obscure_cheers
then how do you call when valve is updating their own map ?
seriosly, you are senseless
valve can update the map inside the maps folder very easy but they are lazy
Because their own map is in the gcf, not the maps folder. Try renaming a custom map in your maps folder to “cp_badlands” and connect to a server running cp_badlands.
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