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koth_reservoir (Highlander)
Created 9th October 2014 @ 17:35
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Have many teams scrimmed on this map yet? I’d like to see some logs if any one has any links.
Quoted from
[…]
implying anyone wants to scrim it
we scrimmed it once! had to cut it short though cause of official, and I think they were winning the last round so more of a 2-1 rather then 3-0!
I wonder why everyone keeps playing b4 instead of b5 ahah.
Also, I would like to start working on b6 (I have some ideas of what to change) but my hammer file got corrupted, so I have to remake everything since b3. I’ll try to do it this week, but my motivation is under 0. Please admin, remove this map, this will never be ready.
Last edited by Tuffy,
Quoted from Tuffy
I wonder why everyone keeps playing b4 instead of b5 ahah.
Also, I would like to start working on b6 (I have some ideas of what to change) but my hammer file got corrupted, so I have to remake everything since b3. I’ll try to do it this week, but my motivation is under 0. Please admin, remove this map, this will never be ready.
If we would ask from you, what map would you like to see to replace Reservoir in this season?
I’m sorry to hear that your map did get picked while it is unfinished, but with improvements and feedback in the future I’m sure people would want to play it then depending on what league and season it will be played in.
Quoted from Tuffy
I wonder why everyone keeps playing b4 instead of b5 ahah.
If you look at the fixtures page, b4 is the version that will be played in officials.
Quoted from Tuffy
Please admin, remove this map, this will never be ready.
Hey man, admins obviously know better than the creator himself, let them do their thing. /s
It’s quite sad, because even if you improve the map, it will be hard to repair all the bad reputation it got during this season.
Last edited by Lex,
I tried the map and can only agree with all what have been said in the previous topics.
Tuffy made this map as a prototype for something new in highlander, but it’s currently unplayable due to some level-design problems.
It’s a shame that it’s still in the map pool when even the author of it told admins that it’s not finished, weeks ago. I just hope people will not stick with their feelings about it and will try the finished version.
It will be played once and then forgotten.
Actual constructive post for the map improvement (if you still do want to improve it)
The map needs some more colors or numbers around it to know where to call anything ever anywhere. Just calling shutter doors as shutters would be confusing as there are both of them on top and underneath for example.
http://puu.sh/dlbvK/faee62c2bc.png
also pls change this
One thing that really bothered me about this map was the unnecessarily huge lobbies at both spawns and hilariously long corridors running under the point. Also mid is way too empty and wide open as you just can’t find any proper cover from pretty much anywhere.
It’s actually less awful than I expected on a proper scrim. I even enjoyed playing it.
Last edited by .zero,
Lot of people was shittalking me about this map.
But, but, i really enjoyed play on it °-°
I’d enjoy it to when I was on a killstreak as a demoknight xd
played it last night. All you have to do is out DM the enemy, cap the point, and continuosly block it with a flank class if they manage to break your hold, time will keep ticking. So shitty rofl
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