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cp_logjam (5CP)
Created 17th June 2014 @ 23:12
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Quoted from Hyce
From the first doublemix on it it looks like the arch is not long for the world. It didn’t really “fix” much and kind of ruined the mid as far as I can tell. Mid’s going to be altered a bit still, but not with any central height over point. Maybe something next to it. We’ll see.
Just a pillar that you can skip off the sides of, not stand on. Right in the middle.
Last edited by fraac,
just steal Viaduct concept, make a hill
Quoted from fraac
[…]
Just a pillar that you can skip off the sides of, not stand on. Right in the middle.
what would that achieve? jumping from one side to the other is entirely possible and not even hard to pull off
just steal from process and granary.
put containers around the point. [replacing the titty rocks or the dick rock]
Last edited by doks,
Quoted from ondkaja
[…]
what would that achieve? jumping from one side to the other is entirely possible and not even hard to pull off
Try it and see.
Quoted from fraac
[…]
Try it and see.
Maybe instead of suggesting random ideas and not providing any reasoning you could enlighten us? Sounds really dumb to me, and Hyce has no reason to add something like that unless there’s a reason given.
Played it today, pretty good
Big rock on the mid is kinda annoying, I kept putting stickies on there instead of on the other demo ;-;
Quoted from Sideshow
[…]
Maybe instead of suggesting random ideas and not providing any reasoning you could enlighten us? Sounds really dumb to me, and Hyce has no reason to add something like that unless there’s a reason given.
Well, what was the reason for the arch? Mid is fine, it just wants something in the middle that doesn’t ruin it.
Quoted from fraac
[…]
Well, what was the reason for the arch?
to block the sightline from upper lobby to spire
Quoted from ondkaja
[…]
to block the sightline from upper lobby to spire
He was talking about el ‘cock’ arch on mid but it doesn’t matter that arch is already being removed.
Quoted from raiku
[…]
He was talking about el ‘cock’ arch on mid but it doesn’t matter that arch is already being removed.
which was already answered by Hyce in a previous post
Get tickled
cp_logjam_b7
A few minor tweaks again- here’s the link: https://www.dropbox.com/s/z93kyiowmgr3xl5/cp_logjam_b7.bsp
Changes:
A few more displacement fixes…
Some clipping stuff, particularly on the arch at 2nd
Removed the arch at mid
See sceenshots for the rest
Screens:
I added this little lean-to on 2nd covering the exit from plank room.
http://i.imgur.com/V1dJlw9.jpg
Why? Snipers could be all the way back in plank room and have a sightline onto choke without being committed, and this was the easiest way to fix that without ruining flow.
New sightline: http://i.imgur.com/wmj7t0h.jpg
Not very good…
To shoot choke, the sniper must now stand here:
http://i.imgur.com/csioNvG.jpg
This way, he’s more spammable and easier to catch out, so the sightline should be less OP.
2nd addition is a new height idea for mid:
http://i.imgur.com/pS3qKqi.jpg
I put a platform over the rock on mid. Yeah, it’s not pretty but if it doesn’t work I didn’t waste time making it pretty and if it works I can detail it.
It should give soldiers a nice place to go that’s closer to the point yet not being in the way or completely retarded like the arch.
http://i.imgur.com/y3fHsdz.jpg
There’s also a stump there for scouts to fight around/on.
cp_logjam_b7 hiding spots/clipping
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