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cp_logjam (5CP)
Created 17th June 2014 @ 23:12
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theres a pretty long sightline on 2nd
http://i.imgur.com/YkZxTiO.jpg
it would be a pretty easy fix to just lower this part of the displacement a bit
http://i.imgur.com/pYiiLj5.jpg
Yeah, I guess I’ll wind up doing another version for that and any other fixes.
Just watching mangachu’s stream, the new spawn I think should be lower on the ground. It makes it so fast to get back to 2nd as a soldier(you can pogo from the flank roof). Maybe if it’s lower you can’t get the right angle to pogo as effectively from it.
PS. Mangachu somewhat pointed this out, that you get back to 2nd so fast as a soldier.
Eh, not sure how much help moving the spawn down would make it, you could skip off the ground or jumper higher anyways. I can look into it.
Anyways. Here’s a sneak peak for B9, hopefully this will make E-thug feel warm and fuzzy on the inside
cp_logjam_b9
DOWNLOAD: https://www.dropbox.com/s/up4uwpiaart64ld/cp_logjam_b9.bsp
changes:
Lowered the displacements in the corner at 2nd to fix a sniper sightline to upper lobby
Detailed the transition from choke to house
Fixed some visual stuff at top of choke
Removed the lower right window
Made the ramp in logroom a bit shorter heightwise
Fixed a few textures in logroom
Raised the height of the main door to logroom at 2nd by a bit
Made the railings in lobby not solid to projectiles, and clipped them better
Made the rocks a bit taller
Note: There are some visual glitches on the roofs if you look for them- they are not done; nor is any of the detailing.
Screens:
http://i.imgur.com/lu8xNRl.jpg
http://i.imgur.com/hqVVVUP.jpg
http://i.imgur.com/LxnfXSN.jpg
Quoted from Hyce
cp_logjam_b9
DOWNLOAD: https://www.dropbox.com/s/up4uwpiaart64ld/cp_logjam_b9.bsp
changes:
Lowered the displacements in the corner at 2nd to fix a sniper sightline to upper lobby
Detailed the transition from choke to house
Fixed some visual stuff at top of choke
Removed the lower right window
Made the ramp in logroom a bit shorter heightwise
Fixed a few textures in logroom
Raised the height of the main door to logroom at 2nd by a bit
Made the railings in lobby not solid to projectiles, and clipped them better
Made the rocks a bit tallerNote: There are some visual glitches on the roofs if you look for them- they are not done; nor is any of the detailing.
Screens:
http://i.imgur.com/lu8xNRl.jpg
http://i.imgur.com/hqVVVUP.jpg
http://i.imgur.com/LxnfXSN.jpg
could you possibly make the blue side of the map more… industrial? like in granary for example… especially at mid i find it a bit confusing since both sides look almost identical
Whether it be making the one side more industrial or not, it will become easier to differentiate what side you are looking at as it goes on.
Thought I’d post it here too https://www.youtube.com/watch?v=mNHiWAM1RBM
Quick bump here… I haven’t done anything to the map in a while because I’ve been busy restoring a steam locomotive and I’m waiting to hear back from people playing this in the Nations Cup.
If anyone who has played this map in the Nations Cup so far has anything to say about the map, let me hear it so I can make the map better!
Thanks!
while I am not able to tell you a lot since my match wasn’t really a match but rather a stomp fest, the only thing I have to add is the orientation of 2nd spawn. When I think of most other maps it faces mid or where the enemy’s last is. Of course you could adapt and say “just run right!” :)
i simply dont really get the middle point, its like a staring contest, both teams just spam from the HP area until something happens… really think mid should be changed somehow
Quoted from SorroW
i simply dont really get the middle point, its like a staring contest, both teams just spam from the HP area until something happens… really think mid should be changed somehow
you need to chase them out. Being stale wont help anyone. go deep.
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