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cp_badlands_pro (beta 3)

Created 11th July 2013 @ 05:39

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.s

Quoted from .kr4tos

[…]

good idea…
also what about the stonebridge out of gold? would look really smart

No pls dont. http://www.youtube.com/watch?v=iTsAu-ADbeM

ondkaja

.:[aAa]:.

Beta 3 released!

Changelog:
– Performance improvements
— A lot of props that are irrelevant to gameplay (props on unreachable places, on rooftops, outside the map etc) are only rendered in dx9 mode. This means that if you’re playing in dx8, a lot of props won’t be rendered, which should result in a performance boost. Looks a bit blander and the shadows are a bit weird. Most props are still there in dx9 mode, so it doesn’t look that bland for movie and casting purposes. I need your feedback on this, if this should be kept or if I should just have all props rendered like regular badlands.

– Changed colours to make red and blue sides of the map more distinguishable.
– Improved clipping.
– Adjusted some displacements.
– The wooden planks on resupply have been removed, and reverted to the old style.

Download: https://dl.dropboxusercontent.com/u/18724316/cp_badlands_pro_b3.rar


Last edited by ondkaja,

T-Mac

DA!

Very interesting, would be cool to adapt everymap in “promode”, we see that splash bug can sometimes change the game so much, like stickycrit, medic pick or something..

ondkaja

.:[aAa]:.

Quoted from T-Mac

Very interesting, would be cool to adapt everymap in “promode”, we see that splash bug can sometimes change the game so much, like stickycrit, medic pick or something..

Thanks for the comment.

If anyone is playing this, add me and I’ll see if I can spec.

Sideshow

(ETF2L Donator)
ft.
WiK?

see if we can get a dmix on it tonight and try it out

Spike Himself

TC

b3 mirror: http://fastdl.colonslash.eu/maps/cp_badlands_pro_b3.bsp.bz2

ondkaja

.:[aAa]:.

Cheers, Spike!

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