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cp_badlands_pro (beta 3)

Created 11th July 2013 @ 05:39

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ondkaja

IKEA

Hello ETF2L

So, I’ve have worked on this pro version of Badlands for a while, for my own personal usage. I didn’t intend to ever release it to the public since I didn’t think there was any demand for a pro version. However, since the last patch, Badlands has gotten some gamebreaking bugs (such as not being able to roll-out properly as Demoman), so I decided to quickly wrap-up this version and release it to the public. Criticisms, suggestions, whine etc. are welcome.

Features:
– Holes have been filled on mid. However, the sticky spot under the point still remains and is equal on both sides.
– Spire “hitbox” has been improved. Not quite done with this yet.
– All stairs behave as ramps now.
– Railings don’t soak up rockets and bullets anymore.
– Some OP hiding spots have been removed, and sticky spots where you could place COMPLETELY invisible stickies have been removed/reworked.
– Clipping is improved.
– Fixed some inequalities between red and blue.
– Fixed the skybox blocking high jumps through choke.

Beta 3:

Changelog:
– Performance improvements
— A lot of props that are irrelevant to gameplay (props on unreachable places, on rooftops, outside the map etc) are only rendered in dx9 mode. This means that if you’re playing in dx8, a lot of props won’t be rendered, which should result in a performance boost. Looks a bit blander and the shadows are a bit weird. Most props are still there in dx9 mode, so it doesn’t look that bland for movie and casting purposes. I need your feedback on this, if this should be kept or if I should just have all props rendered like regular badlands.

– Changed colours to make red and blue sides of the map more distinguishable.
– Improved clipping.
– Adjusted some displacements.
– The wooden planks on resupply have been removed, and reverted to the old style.

Download: https://dl.dropboxusercontent.com/u/18724316/cp_badlands_pro_b3.rar
Changelog: https://dl.dropboxusercontent.com/u/18724316/badlands_proChangelog.txt


Last edited by ondkaja,

which op hiding spots?

ondkaja

IKEA

Quoted from Chaplain

which op hiding spots?

The ones directly above the doors on first spawn, they are pretty much the only ones I removed, at least intentionally.

Love the ramps and so do a whole lot of people. Would like to see every map with ramps.

Setlet

Can you…go thru the balcony window? :O

shank

vs

nvm


Last edited by shank,

SorroW

iveR
VDOH

may i ask why would you ever make a pro version JUST for yourself to use (and for what use lol) ?
seems nice tbh
edit: on last red there seems to be some kind of weird texture bug behind the CP and also the lighting on the CP looks really weird for some reason (and also in the vents).
also on the 3rd ressuply (when someone capped spire) theres a weird texture bug under the door of the spawn.


Last edited by SorroW,

unu

Quoted from SorroW

may i ask why would you ever make a pro version JUST for yourself to use (and for what use lol) ?
seems nice tbh

It’s quite clear in the description:

I didn’t intend to ever release it to the public since I didn’t think there was any demand for a pro version. However, since the last patch, Badlands has gotten some gamebreaking bugs


Last edited by unu,

SorroW

iveR
VDOH

Quoted from unu

[…]

It’s quite clear in the description:

he didnt give any explanation… he just said he did it for his own personal usage, WHY WOULD ANYONE DO A PRO VERSION JUST FOR HIMSELF? 4fun? anyway i found some bugs that are really easy to fix, GL HF

Blitzo

http://www.twitch.tv/conductor609/b/428656098
Same problem on this version.
And please, don’t remove this : http://i.imgur.com/QP1JVT5.jpg

ondkaja

IKEA

Thanks for the feedback, will release a new update later today or tomorrow with some fixes.

Quoted from SorroW

[…]
he didnt give any explanation… he just said he did it for his own personal usage, WHY WOULD ANYONE DO A PRO VERSION JUST FOR HIMSELF? 4fun?

Yep.

walters

105

On red valley you can stay on roof edge but on blue valley you cant.
http://steamcommunity.com/sharedfiles/filedetails/?id=159242644
And i think second resupply is too dark.


Last edited by walters,

SorroW

iveR
VDOH

P.S why is the lighting so fucked up?

numlocked

(king of all rollouts)
Epsilon

filling the holes and allowing the the sticky traps won’t work. you need one or the other.

choiie

keso

Quoted from SorroW

P.S why is the lighting so fucked up?

Most likely the compile of the map wasn’t done with -final lighting settings, since it would take the majority of a day to finish such a compile.

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