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[Contest Entry WIP] CP_YUKON (formerly Ash Ridge)
Created 27th February 2009 @ 00:51
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If you’ve played Frontier, that one there’s mine.
UPDATED 3/27/2009:
Due to popular demand I’ve changed the name back to Yukon.
Thanks to:
Acegikmo, my mapping partner and creator of all the custom textures
Shmitz, for making the alpha displacement material
Akill from ETF2L and his crew for introducing core comp concepts to me and helping me understand what they need
Individual Feedback: F_M, Rahmie, Akill, oPlaiD, Glue, KankleKing
Playtesters: 2fort2furious, PuniPuniNa, ETF2L pickups, AoC pickup, TF2F pickups et al.
Current version is so far problem free.
Yukon RC Changelist:
-Rotated middle log to provide more headshot cover
-Fixed many clipping issues
-Fixed small graphical issues
-Added/adjusted placement of ammo
-CP3 +2 seconds to cap; additional -1 respawnwavetime for holding
-CP4 respawnwavetime adjusted to -1 from -3 (only a -1 change due to middle’s extra -1)
-CP5 cap time upped to 3 seconds. There is now enough time to respond to a scout capping alone if defending on top of small building near grain conveyor.
-Additional flanking route added to bottom of CP4 up to bridge
-Geometry fixes to limit CP2’s defenders’ ability to cover both entrances
-Major change to route from 2->3; no longer a tunnel, but a canyon
-Small optimization tweaks
-Small filesize optimizations
(Summary of changes: Reduced stalemate probabilities between 3 and 2, made defense on last point not easier to defend, but to have a greater chance of pushing back onto CP2, ammo increased overall.)
Enjoy!
Download Link for Yukon:
This is the bz2 (smaller compressed file) Use winrar or 7zip to extract it.
New Screens:
Middle (3rd) Point
Secondary (2nd/4th) Point
Final (1/5) Point
Blu spawn
cant wait to get this on server :>
You messed up the links =), but i fixed that for you.
the syntax is [a href=”link_to_file”]Text here[/a] ;) Just like regular HTML.
Looks very nice :o
Im loving the layout :>
Beginning to rethink my attitude to the playtest pickups…
Lovely map :o
download link doesnt seem to work…
looks nice!
would be nice with some great textures also :)
It will indeed be an alpine/snowy map, with lots of outdoor natural work and a mining theme that ought to hark to goldrush. The snow theme is authored by Acegikmo, my partner in a several map project. An example of my detailing in this theme may be viewed here Icefield pre-beta detailing render
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