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Forum

cp_quay

Created 19th December 2011 @ 17:40

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Leif

Quoted from atmo

maybe you could make a version that was just mid for people to put on dm servers? might get you some feedback / interest and if it’s just mid it would only be a small download

Just get people to play more doublemix, and possibly not a later night but in the evning/afternoon. I tried a couple of times but didnt manage to get people/sv with the map, but I’d really like to try it out in a real mix.

Leif

Doublemix now, need some people, add me!

choiie

keso

Quoted from Leif

Doublemix now, need some people, add me!

Whoa, did this happen? I’d love to hear thoughts/watch demos.

Leif

Quoted from choiie

[…]

Whoa, did this happen? I’d love to hear thoughts/watch demos.

It didnt happen eventually, didnt have enough people/people left :(

choiie

keso

Updated to a15 with a huge rework to mid and some major changes to last as well: https://dl.dropbox.com/u/2447457/cp_quay_a15.bsp.bz2

Darkdwarf

[MvP]

screens?

choiie

keso

Quoted from Darkdwarf

screens?

Right, knew I was forgetting something.

choiie

keso

Screens as always at my steam profile: http://steamcommunity.com/profiles/76561197998577229/screenshots/

Beater

Danmark
LEGO

Not sure whether or not you intended this, but you can get onto that elevated area leading into last as a medic.

http://imgur.com/a/r1Tp6

Leif

Quoted from choiie

Screens as always at my steam profile: http://steamcommunity.com/profiles/76561197998577229/screenshots/

Some really first impression after having watched screens:
– Ramp on last seems pretty good.
– Mid looks terrible. It was already quite small in the previous version, but now with that rocks and ramps it seems unplayable. You’d better enlarge mid a bit imo and modify the previous pervion one with some repair for the combo.

I’ll test this a bit in the afternoon. Hope the community will support this map and give suggestion, because it has great potential to improve a lot like snakewater did!


Last edited by Leif,

choiie

keso

Quoted from Leif

[…]
Some really first impression after having watched screens:
– Ramp on last seems pretty good.
– Mid looks terrible. It was already quite small in the previous version, but now with that rocks and ramps it seems unplayable. You’d better enlarge mid a bit imo and modify the previous pervion one with some repair for the combo.

Yeah, I’m not entirely sure about middle either – basically I wanted to rework the structure and make it more logical; my main issue has been that there is no real logical point to go towards when reaching mid with the combo. I think the mid structure is way better now, but as you say it will probably need a slightly bigger mid area. There’s some buildings I’m not quite happy with, so I’m sure there’s a lot of space to work with still.

Just chat me in steam if you play it!


Last edited by choiie,

atmo

Mid looks really dark!

choiie

keso

Quoted from atmo

Mid looks really dark!

I agree! It’s better ingame I suppose, but still very dark. The funny thing is it’s similar settings to granary, and I don’t think that ever feels dark, does it? But I’ll definitely look at it.


Last edited by choiie,

Starkie

ulti?
sniper

http://cloud-2.steampowered.com/ugc/560955325198001982/88892A205568D4053FCB9F46FB8F2CD833429AB4/
You can jump up here (there’s a little gap in the clipping)


Last edited by Starkie,

choiie

keso

Quoted from Starkie

http://cloud-2.steampowered.com/ugc/560955325198001982/88892A205568D4053FCB9F46FB8F2CD833429AB4/
You can jump up here (there’s a little gap in the clipping)

Ah, good find, thanks.

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