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cp_quay
Created 19th December 2011 @ 17:40
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Quoted from atmo
maybe you could make a version that was just mid for people to put on dm servers? might get you some feedback / interest and if it’s just mid it would only be a small download
Just get people to play more doublemix, and possibly not a later night but in the evning/afternoon. I tried a couple of times but didnt manage to get people/sv with the map, but I’d really like to try it out in a real mix.
Doublemix now, need some people, add me!
Quoted from Leif
Doublemix now, need some people, add me!
Whoa, did this happen? I’d love to hear thoughts/watch demos.
Quoted from choiie
[…]
Whoa, did this happen? I’d love to hear thoughts/watch demos.
It didnt happen eventually, didnt have enough people/people left :(
Updated to a15 with a huge rework to mid and some major changes to last as well: https://dl.dropbox.com/u/2447457/cp_quay_a15.bsp.bz2
Screens as always at my steam profile: http://steamcommunity.com/profiles/76561197998577229/screenshots/
Not sure whether or not you intended this, but you can get onto that elevated area leading into last as a medic.
Quoted from choiie
Screens as always at my steam profile: http://steamcommunity.com/profiles/76561197998577229/screenshots/
Some really first impression after having watched screens:
– Ramp on last seems pretty good.
– Mid looks terrible. It was already quite small in the previous version, but now with that rocks and ramps it seems unplayable. You’d better enlarge mid a bit imo and modify the previous pervion one with some repair for the combo.
I’ll test this a bit in the afternoon. Hope the community will support this map and give suggestion, because it has great potential to improve a lot like snakewater did!
Last edited by Leif,
Quoted from Leif
[…]
Some really first impression after having watched screens:
– Ramp on last seems pretty good.
– Mid looks terrible. It was already quite small in the previous version, but now with that rocks and ramps it seems unplayable. You’d better enlarge mid a bit imo and modify the previous pervion one with some repair for the combo.
Yeah, I’m not entirely sure about middle either – basically I wanted to rework the structure and make it more logical; my main issue has been that there is no real logical point to go towards when reaching mid with the combo. I think the mid structure is way better now, but as you say it will probably need a slightly bigger mid area. There’s some buildings I’m not quite happy with, so I’m sure there’s a lot of space to work with still.
Just chat me in steam if you play it!
Last edited by choiie,
Mid looks really dark!
Quoted from atmo
Mid looks really dark!
I agree! It’s better ingame I suppose, but still very dark. The funny thing is it’s similar settings to granary, and I don’t think that ever feels dark, does it? But I’ll definitely look at it.
Last edited by choiie,
http://cloud-2.steampowered.com/ugc/560955325198001982/88892A205568D4053FCB9F46FB8F2CD833429AB4/
You can jump up here (there’s a little gap in the clipping)
Last edited by Starkie,
Quoted from Starkie
http://cloud-2.steampowered.com/ugc/560955325198001982/88892A205568D4053FCB9F46FB8F2CD833429AB4/
You can jump up here (there’s a little gap in the clipping)
Ah, good find, thanks.
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