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cp_quay
Created 19th December 2011 @ 17:40
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You still remember what happened with the last custom map where we’ve wiped out every what so ever hiding spot, right? :)
Quoted from nTraum
You still remember what happened with the last custom map where we’ve wiped out every what so ever hiding spot, right? :)
Not really, which map was it, care to enlighten me? :o
Still, don’t blame me, blame the mapper for taking them out. “Hiding spots” are eventually general knowledge and any mapper that updates their map can easily patch everything if they so want to. Many of the places I pointed out for this b2 were left unchanged because chojje wanted them to be like that. I don’t generally judge, just point out stuff :p
croissant probably
Quoted from nTraum
You still remember what happened with the last custom map where we’ve wiped out every what so ever hiding spot, right? :)
Well, you’ll find there’s still quite a few sneaky spots; hopefully the most broken ones are gone now :)
As for rollout videos; personally I don’t feel confident to do a proper rollout video, but I can make a short runthrough with the basics if you like. To be fair it’s fairly straightforward; you can either choose left or right side rollout, and the actual jumping should be self explanatory once you’ve run through the map a few times.
I’ll make a vid anyways, but if someone more proficient at jumping would be able to do one that would be really helpful!
Here’s a rollout vid (watch out for awkward scout jumping): http://sv.twitch.tv/choiie/b/340934736
demo rollout left side, on mid healthpack at 9.47: http://youtu.be/WYjS_rLejbI
edit: okay, right side.
soldier gunboats rollout left side, on mid at 9.43: http://youtu.be/GhYHQ3bDruM
Last edited by nTraum,
This is the official version for the 6th Cup!
Mirror: http://etf2l.org/maps/cp_quay_b2.zip
Quoted from nTraum
demo rollout left side, on mid healthpack at 9.47: http://youtu.be/WYjS_rLejbI
That would be right side, but nice one :)
Has anyone tried out the map/played in the 6th cup? It would be great to hear some feedback, and even better to see it played by proper teams in the cup! Give me shout if you try the map out!
flickering texture (red side only): http://cloud-2.steampowered.com/ugc/1135167635491610216/8D597C6B62662C5DDF9A13888088B006E73742C4/
might want to have collision here, so scouts can get up without using the fence? http://cloud-2.steampowered.com/ugc/1135167635491606453/EB53A742BA88D0272D00FB02298E7C2A38A7EB9E/
Quoted from Netsky
flickering texture (red side only): http://cloud-2.steampowered.com/ugc/1135167635491610216/8D597C6B62662C5DDF9A13888088B006E73742C4/
might want to have collision here, so scouts can get up without using the fence? http://cloud-2.steampowered.com/ugc/1135167635491606453/EB53A742BA88D0272D00FB02298E7C2A38A7EB9E/
Yeah, with the awnings above the doors gone I should add some way to get up there, and I suppose it’s only logical to *shrug* make those lights solid.
Just played the map in a mix and it was really really fun to do so. The cp 2 being located a little bit more ‘side by side’ than on classic cp5 maps causes the game to be a lot faster and a lot push / flank friendlier, what I really like. I encourage more people to play it, you get used to the layout really fast.
One thing that bugs me is the the choke area on the left hand side, between cp2 and cp3 (going from cp2 to cp3). Because of the hills and the stairs rockets don’t splash at all, even rocket jumping is hard. You also get stuck in the stairs often.
I’d still like to play this map, let’s doublemix on it this afternoon.
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