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cp_foundry
Created 16th December 2011 @ 10:13
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There seems to be something wrong with the map regarding the time limit. When it reaches 0, the map doesn’t end. As a result, we’re considering ways to ensure matches take no longer than 30 minutes, such as best-of-3, or 5, etc.
Any thoughts?
[massive idiocy]As an imbecile I don’t know, however I do know our 24/7 foundry server stops at a timelimit and reloads the level…can’t that be adapted?[/massive idiocy]
need team for that one day foundry cup, thx
Quoted from Crasp
There seems to be something wrong with the map regarding the time limit. When it reaches 0, the map doesn’t end. As a result, we’re considering ways to ensure matches take no longer than 30 minutes, such as best-of-3, or 5, etc.
Any thoughts?
How would that make sure the map lasts less than 30 minutes, what if the first round took 32 minutes on its own? Just stop when the timer reaches zero and don’t be retarded and carry on playing.
Quoted from Sideshow
[…]
How would that make sure the map lasts less than 30 minutes, what if the first round took 32 minutes on its own? Just stop when the timer reaches zero and don’t be retarded and carry on playing.
inb4 russian tactics
btw great map, sniper friendly so just get some hax, robot aim guy and win
Quoted from Crasp
There seems to be something wrong with the map regarding the time limit. When it reaches 0, the map doesn’t end. As a result, we’re considering ways to ensure matches take no longer than 30 minutes, such as best-of-3, or 5, etc.
Any thoughts?
Isn´t that one of the reasons why we record demos?…
Quoted from Monkeh
[massive idiocy]As an imbecile I don’t know, however I do know our 24/7 foundry server stops at a timelimit and reloads the level…can’t that be adapted?[/massive idiocy]
I found it really fun to play in competitive
like the layout.
especially the melting furnace or whatever at the last point looks great. i also like it, that one can possibly fall to death.
could have also imagined that on a middle point.
i´d say that its to be feared that the distance from point1 to point 2 is too short
Last edited by alf,
Quoted from alf
like the layout.
especially the melting furnace or whatever at the last point looks great. i also like it, that one can possibly fall to death.
could have also imagined that on a middle point.i´d say that its to be feared that the distance from point1 to point 2 is too short
It feels easier to push out from last than on most other maps, indeed. This is not necessarily a bad thing though, it is just different.
I like how the spammers are learning TF2 terms.
I find it a little bit toooo easy to push last point. the spawn is awful for the defending ones. not that my opinion matters, just wanted to point this out..
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