Forum
Soldier Weps, Overpowered or not?
Created 18th December 2009 @ 05:13
Add A Reply Pages: « Previous 1 ... 8 9 10 ... 59 Next »
I agree with gryzor
^^^^^
scottish resistance
Nice weapon with 1 major problem. you cant sticky jump unless you do it backwards! Should rework it to allow you to det 1 sticky without you having to look at it. Also you need some skill to det your sticky traps. No more blind dets for kills
Or detoante the stickies u are aiming at + stickies within x units away from u. (very close ofc)
I agree with gryzor
It’s all settled then! Who would DARE to go against the mighty gryzor & arnold co-op on such an important issue.
Take the minicrit for airshots from TDH and give it to the regular RL as it’s harder to get airshots with that.
And fix the minicrits so that it only crits if you’ve been propelled into the air by a projectile exploding and you are X units above the ground.
nvm..
Last edited by myNax,
I wont be using the new RL. It seemed good at the start when people kept jumping, but now people are keeping themselves on the floor its obvious the 25% extra damage is more than offset by the 70% reduction in splash, basically enemies group up, the old RL would damage multiple targets if placed between enemies, with this new RL you damage only one single target and over range that might mean only an extra 15 damage. When you then factor in the mini-crits assuming the other soldiers uses the horn, then the old RL becomes by far the better weapon.
Wait — that all makes some kind of sense — but you need to keep the ‘OMG! BAN THE OP-WEAPON!’-kiddies going. No matter was conclusion people come to, TF2 really NEEDS moar nwave’m00n:s and other people like it. Please edit your post asap.
Last edited by gryzor,
no no wait. the omg ban the op wepon kiddies are pretending they want to see if it is balanced or not over the coming few weeks. and then they/i will rage anyway :P
Most of the ppl didnt play a game with the TDH and still come to this thread asking for a ban.
Played some 6v6’s and what i have to say:
TDH:
– air mini-critz – remove, its stupid since the airshot is easy and gets rewarded. Plus if someone jumps gets crited.
– Damage: cant comment that since atm is 50% more instead of 25%, hopefully they will fix it soon. I dont see much of a problem in killing a scout with 1 shot, since when a scout is jumping over the soldier even the direct shot is hard. Demos can still say that grenades doesnt 1 shot, but its not even comparable since the hitbox from the grenades is bigger
– Splash damage is almost gone: most of the 6v6 fights, soldier uses the splash to spam tactical positions, that is gone. Protect the medic is way harder to do with TDH, so its stupid to use 2 in the same team, and if the team uses, has to be the roaming.
– Speed: 80% is too much, perhaps 50% should do it.
Equalizer:
– I dont see any cons in using that except that the guy cant be healed while wearing it, but then again I dont think it will unbalance the game since melee kills arent that easy and low hp melees…
The Buff Banner
– To start with, u need ~600hp of dealt damage to charge it, basicly in cp3 = useless
– Deffending without shotgun is a risk, unless u have ubber advantage to push them back with ubber
– I see it as an option to push last, but first u need to be charging it, doing 600hp of damage to the oponent while they are far back will take alot of times, plus when u push last, u have to pick between your scouts or your heavies, since u wont use the entire team pushing the same place, and the radius of that weapon doesnt cover the entire cp area
Doesn’t need to be banned, just needs some tweaks. The obvious one is the damage. But also the mini crits need to be tweaked. But I can imagine it’s hard to determine what is an airshot and what is not. So it will never be perfect with regards to that aspect of the weapon.
Doesn’t need to be banned, just needs some tweaks. The obvious one is the damage. But also the mini crits need to be tweaked. But I can imagine it’s hard to determine what is an airshot and what is not. So it will never be perfect with regards to that aspect of the weapon.
I don’t see the damage as a problem even though I play medic. It just make scouts think twice about charging a soldier straight up.
The minicrits should be removed though. I hate dodging a pipe with a jump just to get critted by a TDH :(
After playing with the TDH a while it seems the mini-crits aren’t necessary. Sure they are fun but I don’t really see what they add to the game, might aswell enable damage spread in 6v6. Honestly I’d prefer if it had the same damage as the original rocket launcher. Right now the shotgun is a little pointless to take when using the DH as it more or less one hits scouts and 2 hits everything higher. Without the extra damage and mini-crits I recon that they could increase the radius to 50% to balance it and to allow it to juggle more reliably, one of my favourite things about soldier.
The buff banner does seem a fair tradeoff if the DH didn’t one hit kill 125-150hp classes. It does take some work to earn the buff and it could make soldiers just as vital to kill as a demo or medic. Maybe 14 seconds is a little steep but I doubt it’ll be game breaking. It is a lot of fun in pubs to get assist spam when playing with a good team.
The gunboats/boots are odd. They let you get away pretty easily but only effect vertical jumps. In my opinion not quite as useful compared to the shotgun or banner at this point. Any walljumps you’re used to for getting to mid are more or less not affected at all. Realistically you’re giving up your shotgun to arrive at mid with 30-40 more health.
For some reason I didn’t get the equalizer after completing all three milestones. Since the shovel was more or less the least used weapon in the game it adds something new. Uber high risk for uber high reward, could be either a fun great weapon or just damn abuseable. I like the idea of using it to get away from a spamfight when low though.
Last edited by Ched,
Add A Reply Pages: « Previous 1 ... 8 9 10 ... 59 Next »