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Soldier Weps, Overpowered or not?
Created 18th December 2009 @ 05:13
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Vali, you’re skirting close to trolling atm. You don’t play a game of roulette and say “phew that was difficult to win!”
Skill and difficulty are related, obviously if you say that a certain gun requires more skill, then it is more difficult to use. Raising specific sentences in which the word “difficult” is interchangeable with “unlucky” doesn’t add validity to your point.
Where did I say that they weren’t related? Skill is difficulty but difficulty isn’t skill in the same way that strength is power but power isn’t strength.
Ok, forget logic, that’s going over your head:
That’s a bullshit comparison, stop trolling.
So instead of giving reasons as to why it’s a “bullshit comparison” you instead just prefer to state so and resort to insults and accusations of trolling. Good work Vlad.
After playing with it for 2 days now I wouldn’t use TDH in comp since it’s less reliable and the few situations where it actually is almost hitscan, I can handle just fine with the normal RL.
So unless the axe and banner don’t get banned all this update did is giving the demo a weapon that allows him to blast 4 nades in your face with almost no penalty, take no rocketdamage and get in or out very quickly. =D
Having said that bit about the TDH I think thats exactly what makes a good sidegrade- its not universally better and not clearly worse.
Last edited by Fluffy Meowington,
Too late Vlad :D
“Difficulty is not skill, skill requires difficulty” – Vlad
“Skill/difficulty the same thing” – Evil
Cheers.
So unless the axe and banner don’t get banned all this update did is giving the demo a weapon that allows him to blast 4 nades in your face with almost no penalty, take no rocketdamage and get in or out very quickly. =D
You got a shotgun. Use it.
Skill/difficulty the same thing
So you’re saying that a rocket launcher that fires in a completely unpredicatbly random way takes more skill to use than one which doesnt? Undeniably it would be more difficult to use than one that fired straight.
(Difficulty accounts for luck/chance, skill doesn’t!)
Only when you put unpredictability into the equation does difficulty become luck. I don’t know whether you are new to the game because I have never heard of you but the Soldier rockets come out at the same speed every time, thus making long shots or air shots more DIFFICULT because they have a smaller margin for error.
Thus the more skill you have with a weapon the more likley you are to be within that margin of error.
Going to the pub now, hope you are trolling when I get back
Last edited by Evil,
Skill/difficulty the same thing
So you’re saying that a rocket launcher that fires in a completely unpredicatbly random way takes more skill to use than one which doesnt? Undeniably it would be more difficult to use than one that fired straight.
(Difficulty accounts for luck/chance, skill doesn’t!)
Only when you put unpredictability into the equation does difficulty become luck. I don’t know whether you are new to the game because I have never heard of you but the Soldier rockets come out at the same speed every time, thus making long shots or air shots more DIFFICULT because they have a smaller margin for error.
Going to the pub now, hope you are trolling when I get back
dont talk shit about pubs, they are skill based!!!!1! http://upload.project-j.nl/uploads/31626.jpg
Only when you put unpredictability into the equation does difficulty become luck.
I think you know that long range shots and a lot of air shots are unpredictable because how people move is not standardised. The further away you are (and the longer it takes for the projectile to reach it’s target), the more chance for them to not move into the space you predicted them to move into. You could sit and spam pipes at a medic at range until you’re out of ammo because he doesn’t move into any of the spots you predicted him to, or he could catch 2 in a row. Unless you can actually predict the future, you’ll never eliminate luck with projectiles at range.
Only when you put unpredictability into the equation does difficulty become luck.
I think you know that long range shots and a lot of air shots are unpredictable because how people move is not standardised. The further away you are (and the longer it takes for the projectile to reach it’s target), the more chance for them to not move into the space you predicted them to move into. You could sit and spam pipes at a medic at range until you’re out of ammo because he doesn’t move into any of the spots you predicted him to, or he could catch 2 in a row. Unless you can actually predict the future, you’ll never eliminate luck with projectiles at range.
You’re wrong, there’s no luck in projectiles, you fire a rocket based on prediction. If I fire a shot based on his current movement direction and hit, that’s not luck. If a player moves after I’ve fired and the rocket missed, that doesn’t mean my shot was badly predicted and that I just fire random lucky shots, it means he simply dodged – the downside of a slow projectile based weapon.
You got a shotgun. Use it.
I don’t recall having asked for advice.
So you’re saying that a rocket launcher that fires in a completely unpredicatbly random way takes more skill to use than one which doesnt? Undeniably it would be more difficult to use than one that fired straight.
so what you’re saying is: that slow moving rockets take less skill to hit with than the new fast moving rockets because apparantly its not the fact that you have practiced and gained the skill to predict the most highly possible spot that the target would be going toward/strafing at (when you take into account his current location and the destination he will probally be wanting to go to depending on his class and not to mention his movement speed and taking into account the time it would take for your rocket to be at that location at that time) in alot of different scenarios, but the fact that its luck that you hit it? Thats not skill? I can agree that theres some “luck” involved but to claim that its not skill is fucking retarded. And to say that it’s more skill related to airshot with the new rocketlauncher is quite … fucking halerious. Sure, you need to practice and take into account the new rocket speed cause if you are used to the old rocketspeed you will probally miss but, that doesn’t make it harder (more skill) to get the airshot. It’s easier.
Edit: Oh and i geuss what fragga said sums it up too. But keep arguing vali!
Last edited by Swifty,
That’s exactly what defines luck fragga, the fact that he chooses to keep traveling in the same direction at the same speed is not something you can determine. It’s out of your hands -> hence luck.
You can only determine and hope he does what you think he will do (i am talking about mid-long range mostly) although because of the splash damage, even if you don’t hit your target directly you will still do some damage. (old rocket launcher)
Whereas the DH mostly wouldn’t unless you did hit him directly. I think the skill level to using both rocket launchers stays the same overall tho.
Last edited by Arnold,
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