x
ETF2L is looking for new Staff to recruit! Are you interested in supporting the league? Then click here for more details on what we can offer and how to apply! 

Forum

Soldier Weps, Overpowered or not?

Created 18th December 2009 @ 05:13

Add A Reply Pages: « Previous 1 ... 13 14 15 ... 59 Next »

After I played a while with TDH I found myself in situations, where I hit nothing.
I noticed that especially after the update a lot players (doesn’t matter what div + public players) changed their movement. Nearly everybody uses strafejumps and fakes his direction of movement. If the enemy notices that he’s playing against TDH, he begins to move unpredictable. That makes it impossible to hit an enemy on mid-range. On short range you just need some good aim.

The mini-crits feel wrong at all. They appear when the enemy is just jumping and imo it’s not fair to reward an airshot with a mini-crit when the rocket is flying 80% faster.
I wouldn’t mind if Valve removes them, but I don’t want to see the extra damage removed. You have to aim direct, that means you can miss your enemy easily.
125hp classes dying at very close range instantly? If not, why should I use TDH?
I can understand the scout’s whining, and I think one single rocket shouldn’t kill a scout on mid-range, nor a buffed scout on short-range. But if the scout’s unbuffed, the direct kill should be rewarded.

There a few more disadvantages of TDH like just the 30% explosion radius of the old rocket launcher. Live with the direct kills on scouts or ban the weapon, in order to say it drastically.

just my 2 cents.

^That.

Vali

-9w-

TDH is the noob cannon, rather than predict movement and aim at a specific point on the floor, you simply spam. At close range you one shot – It’s not a higher skill ceiling at all. Almost all the “skill” ie,. placement, prediction has gone, especially in regards to airshots.

The more prediction, the more luck required and the less skill involved. TDH means that you need to predict less thanks to increased rocket speed, meaning that when you hit a target at something like medium range it becomes less of “Oh man he sure caught that rocket” and more based on your aiming. When airshotting people that actually airstrafe unpredictably it is now less of a case of picking a spot and hoping they end up strafing into it. Quake would’ve been more skilled with slower rockets and a delay on shooting the railgun, right Fragga?

A lot of this thread simply smacks of “I’m not as good with this weapon after 1 day as I am with the regular rocket launcher I’ve been using for x days/weeks/months/years, so I won’t be using it”. Also as someone else mentioned, people seem to expect it to be an upgrade in every single situation for it to be more than just a sidegrade. Fairly sure there are several people that need to reevalutate their expectations and just give it a try for a while.

DominiX

sP.

Ok, a nice thing is that if you’re on second jump as soldier and you have ~ 120 health, you can actually switch after the jump to The Equalizer and it boosts your jump vertically and horizontally. Combine that with Combat Boots with extra low self damage and TDH, which actually can down a heavy in 2 – 3 shots and say goodbye to demoman. Limit soldier – 1, demo – 2? :D

Fragga

FRAGGA`s
RIP

TDH is the noob cannon, rather than predict movement and aim at a specific point on the floor, you simply spam. At close range you one shot – It’s not a higher skill ceiling at all. Almost all the “skill” ie,. placement, prediction has gone, especially in regards to airshots.

The more prediction, the more luck required and the less skill involved. TDH means that you need to predict less thanks to increased rocket speed, meaning that when you hit a target at something like medium range it becomes less of “Oh man he sure caught that rocket” and more based on your aiming. When airshotting people that actually airstrafe unpredictably it is now less of a case of picking a spot and hoping they end up strafing into it. Quake would’ve been more skilled with slower rockets and a delay on shooting the railgun, right Fragga?

A lot of this thread simply smacks of “I’m not as good with this weapon after 1 day as I am with the regular rocket launcher I’ve been using for x days/weeks/months/years, so I won’t be using it”. Also as someone else mentioned, people seem to expect it to be an upgrade in every single situation for it to be more than just a sidegrade. Fairly sure there are several people that need to reevalutate their expectations and just give it a try for a while.

you dont think it takes more “skill” to kill a scout by having to predict his movement and time your shots (note: shots), than simply putting your xhair near him and firing at his body? umad? Of course it takes more “skill” with the old RL

Ched

.tony

Odd experience I just had with TDH. cp_gorge near 1st point at an ammo and health kit, in a dead end being persude by a heavy-med combo + a soldier. The heavy jumps around the corner and I hit him midair with a rocket dealing a ton of damage. Land 2 more rockets directly on him as he lands killing him. Fire my last rocket into the medic finishing him off (probably had already recieved some damage). Finally the soldier makes his move with his DH. He misses every shot and I kill him with 4 shotgun shells. Pick up the health and I’m back up to 120 health.

Balanced? Should this be possible?

pena

Odd experience I just had with TDH. cp_gorge near 1st point at an ammo and health kit, in a dead end being persude by a heavy-med combo + a soldier. The heavy jumps around the corner and I hit him midair with a rocket dealing a ton of damage. Land 2 more rockets directly on him as he lands killing him. Fire my last rocket into the medic finishing him off (probably had already recieved some damage). Finally the soldier makes his move with his DH. He misses every shot and I kill him with 4 shotgun shells. Pick up the health and I’m back up to 120 health.

Balanced? Should this be possible?

You’re right. Make the rockets heat guided!

Ched

.tony

Odd experience I just had with TDH. cp_gorge near 1st point at an ammo and health kit, in a dead end being persude by a heavy-med combo + a soldier. The heavy jumps around the corner and I hit him midair with a rocket dealing a ton of damage. Land 2 more rockets directly on him as he lands killing him. Fire my last rocket into the medic finishing him off (probably had already recieved some damage). Finally the soldier makes his move with his DH. He misses every shot and I kill him with 4 shotgun shells. Pick up the health and I’m back up to 120 health.

Balanced? Should this be possible?

You’re right. Make the rockets heat guided!

Very funny :p can’t expect any more from pubs. But still, ignoring the useless soldier, the ability to take out a heavy-medic combo on your own head on does seem a little unfair; especially when the heavy couldn’t have played any better.


Last edited by Ched,

Vali

-9w-

you dont think it takes more “skill” to kill a scout by having to predict his movement and time your shots (note: shots), than simply putting your xhair near him and firing at his body? umad? Of course it takes more “skill” with the old RL

Predicting his movement is down to luck unless he makes it easily predictable. Having to hit them multiple times is more skilled if what you’re doing is based on “skill” in the first place. I would say that hitscan is more skillful than prediction-based projectiles simply because a scout that hits a meatshot every single shot is far more in control (and will have a much higher chance of being able to do this) than someone that hits every projectile. When a soldier with the TDH hits at a closeish-medium range it’s through his aim and more under his control that he hits.

atreides

Obviously this soldier didn’t turn pro.

DominiX

sP.

But do you think jumping as high as demoman and almost as far as demoman is right? And running as fast as scout, when lower on health. Besides that taking more than half less self damage? Minicrits to a guy falling of from 1 foot edge isn’t right either, maybe it’s fixable? Like height limit to minicrits or smthn?


Last edited by DominiX,

demsii

EPA

Odd experience I just had with TDH. cp_gorge near 1st point at an ammo and health kit, in a dead end being persude by a heavy-med combo + a soldier. The heavy jumps around the corner and I hit him midair with a rocket dealing a ton of damage. Land 2 more rockets directly on him as he lands killing him. Fire my last rocket into the medic finishing him off (probably had already recieved some damage). Finally the soldier makes his move with his DH. He misses every shot and I kill him with 4 shotgun shells. Pick up the health and I’m back up to 120 health.

Balanced? Should this be possible?

You’re right. Make the rockets heat guided!

Very funny :p can’t expect any more from pubs. But still, ignoring the useless soldier, the ability to take out a heavy-medic combo on your own head on does seem a little unfair; especially when the heavy couldn’t have played any better.

How so? A decent to good scout could easily take both out aswell with his swiftness/dm-ability (agreed, given with the element of surprise)? :)

Useless topic, you don’t see any people crying about the demo having his standard weapons being banned as they are “overpowered”.

At least this makes it a little more interesting again to play soldier .. because let’s be fair, it is the most boring class in tf2. (after engineer.. ;))


Last edited by demsii,

Haunter

Its funny how most of the soldiers will use the old RL because TDH isnt in game what ppl thinks, and still scouts/demos complains bcs its OP… tbh I dont care if its banned, but its just ridiculous that most of the ppl that whines didnt play vs/with it in an actual 6v6 with ppl with their skill


Last edited by Haunter,

KillaloT

eureka

but I don’t want to see the extra damage removed. You have to aim direct, that means you can miss your enemy easily.
125hp classes dying at very close range instantly? If not, why should I use TDH?
I can understand the scout’s whining, and I think one single rocket shouldn’t kill a scout on mid-range, nor a buffed scout on short-range. But if the scout’s unbuffed, the direct kill should be rewarded.

Demoman nades were able to 1 shot a scout back in the days, but it was removed. Why should i use the Grenade Launcher if I’m not rewarded with 1 shot kills anymore?

No weapon in this game should be able to 1 hit any other class (other than sniper headshots).

bunfi

Obviously this soldier didn’t turn pro.

why? his hit rate can raised until ~100%. thats pro, isn’t it! or everybody want to be a pro, pros do some freakin’ airshot -> if i do airshots, i’m pro! OH YEAH! Every single soldier is PRO! No more recirquit problems! Everybody is HIGH skilled! :D

p.s. omg. forgive me, this comment is little bit too sarcastic. sorry. :/


Last edited by bunfi,

bunfi

No weapon in this game should be able to 1 hit any other class (other than sniper headshots).

AGREED

Add A Reply Pages: « Previous 1 ... 13 14 15 ... 59 Next »