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[POLL] ctf_turbine
Created 26th June 2009 @ 22:24
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2A (A: or even better, make it visible and easier to use)
+1
I quite like that it is difficult to use :<
It’s not that hard if you know how to jump. ;)
2A (A: or even better, make it visible and easier to use)
+1
I quite like that it is difficult to use :<
It’s not that hard if you know how to jump. ;)
Alot of people seem to find it difficult but i think its one of those little things that if you practice it its definitely worth it, especially as you can do it with almost (if not) all classes. (I think you cant with soldier but I’ve done it as pyro and demo before)
Alot of people seem to find it difficult but i think its one of those little things that if you practice it its definitely worth it, especially as you can do it with almost (if not) all classes. (I think you cant with soldier but I’ve done it as pyro and demo before)
You can get up there pretty easily with soldier and heavy too I think… you just need better timing.
2a
but i think if you’re going to include ammo at middle you need to make it only a tiny ammo pack that spawns right in the middle otherwise it would be too easy for an engy
If ammo was at mid, two small packs on each sides balcony (as you come out vent) on the far side? This would mean it’s still symetrical, but it takes a while to walk from one to the other (for an engi, sollys can just rj)
I vote for “DELETE THE MAP IT IS SO BORING”
1A
I vote for “DELETE THE MAP IT IS SO BORING”
Bad idea imo (even if i think the same), because it means that the only map where other teams can beat diggy would be 2fort, and thats a lot worse :D
leave it the way it is! :p
1a I like the lack of ammo in turbine gives incentive for an engi to build a dispenser forward, or to create an opportunity to retake mid if the attackers are getting low on ammo.
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