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Don't ban the original next season please
Created 4th August 2011 @ 23:03
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Quoted from AnAkkk
It’s possible to make the grenade launcher and stickybomb launcher centered with TFTrue I guess. It would look like the grenades wouldn’t come from the weapon though.
Try to get this working. I’m sure a lot of people would make the switch to using TFTrue if this was a feature. Don’t over look the other projectile weapons though. Mostly thinking about how good the needle guns would be with centred projectiles.
Quoted from SteveyJJ
[…] Mostly thinking about how good the needle guns would be with centred projectiles.
Nail gun!!! ratatatatatatatatata
Quoted from JustMoose
[…]
So you’re saying that the default flavor of TF2 is quake? sense does not make any
Quoted from Rokstanski
Team Fortress 2 = Team Fortress 2
Quake = Quake
Quake =/= Team Fortress 2
Going by this logic, you are your own ancestors.
Quoted from Rokstanski
I fail to see your point. Are you trying to show me the part where it says ‘Quake Engine’?
So every game made on the unreal engine…
Well actually it says ‘based on id Software’s Quake’, not ‘made on id Software’s Quake engine’.
And why the need to bring quake’s gameplay into it? It’s a weapon excatly like the rocket launcher but simplified even more so rockets fire from the center which eliminates advantages/disadvantages that are caused by which direction around the corner you are among other stuff.
i wanna say only, yes a quake rocket launcher “skin” is a part of team fortress history and its first rl of same history.
Last edited by Rokstanski,
fires from the center
:DDD
It’s just viewmodel (gun’s x;y;z).
The same as you change Z axis (viewmodel_fov).
It’s does not affect the “thirdperson” model.
http://wiki.teamfortress.com/w/images/3/3d/Soldier_quake.jpg
Quoted from Invox
[…]
:DDD
It’s just viewmodel (gun’s x;y;z).
The same as you change Z axis (viewmodel_fov).
It’s does not affect the “thirdperson” model.
http://wiki.teamfortress.com/w/images/3/3d/Soldier_quake.jpg
it fires from the center
Quoted from Invox
[…]
:DDD
It’s just viewmodel (gun’s x;y;z).
The same as you change Z axis (viewmodel_fov).
It’s does not affect the “thirdperson” model.
http://wiki.teamfortress.com/w/images/3/3d/Soldier_quake.jpg
It should shoot from the center of the screen & viewmodel doesn’t effect there on something. Valve changed the coordinates of the rocket Projectile* fly out start.
Last edited by Forsak3n,
6 pages later and Im not sure how it got here xD
This thread is entirely pointless until the Original becomes craftable, and even then won’t have a massive impact on comp play. Quite the contrary imo as you loose the ability to edge buildings/players.
Quoted from Cookeh
6 pages later and Im not sure how it got here xD
This thread is entirely pointless until the Original becomes craftable, and even then won’t have a massive impact on comp play. Quite the contrary imo as you loose the ability to edge buildings/players.
the original will become craftable and buyable and will be put on the droplist aswell according to Robin Walker, and have you played with it?
now craftable
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