Forum
Ban Natascha?
Created 15th June 2010 @ 11:44
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Quoted from Shintaz
[…]
americans dont like you either.
when u get on my engy level then u can talk to me
the slowdown is way too much now, it at least needs a range drop off, it seems to just stop you completely from half way across the map sometimes.
Quoted from flix
vanilla ftw!
Natascha is a good concept and it provides atleast some irregular tactics (more than just for the defending last point). It’s just that – like many before have mentioned – the slowing effect is too powerful at the moment. Im’ in favour of nerfing the range and limiting Natascha to one per team.
In my opinion natascha does NOT change/break the game as much as the previously banned weapons ( such as TDH) IF it was nerfed a tad.
Last edited by ExE,
Yea next time when i enter a pub ill ask the heavies to please not use the natascha the slowdown effect is too powerful. ADAPT!
+if etf2l wants to attract more players they need to allow more weapons not ban them, just because the majority of users who are active at the forum is VANILLA OH YEA! doesn’t mean you need to ban them
Quoted from Traumatizer
Yea next time when i enter a pub ill ask the heavies to please not use the natascha the slowdown effect is too powerful. ADAPT!
+if etf2l wants to attract more players they need to allow more weapons not ban them, just because the majority of users who are active at the forum is VANILLA OH YEA! doesn’t mean you need to ban them
next time you enter a pub, do us all a favour and stay there
Quoted from xzr
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defend last much?
Yeah, this happened to us yesterday, we were on a roll on Granary, and when we arrived at last point, 3 of them respawned, the medic and two Natascha heavies, they just wrecked the uber by slowing us down :/
Lots of default classes / weapons slow the game down, if the goal to this being a successful game was to make it as fast as possible, then start banning pyros, engineers, sticky traps, ubercharges, snipers and heavies. The game would be lightening quick!
This isn’t quake live, heavies used to be effective until people realised that if they worked as a team and focussed him down, he became no more than a damage absorbing blob. Nothing has changed other than he now gets the choice to be a damage absorbing blob than can deal a bit of damage himself… or a damage absorbing blob that allows his team, if co-ordinated (or just have a general idea of teamplay) to deal more damage.
Don’t let yourself get issolated by the slowest class in the game and you will be fine.
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