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Need an expert help with tf2's tf_dingalingaling stuff.
Created 25th April 2010 @ 05:42
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Got thoes cvars up:
” tf_dingaling_pitchmaxdmg “100”
tf_dingaling_pitchmindmg “100”
tf_dingaling_volume “.75”
tf_dingalingaling “1” ”
but still can’t hear the tf_dingalingaling ;o
i cant hear any hitsound.
any reason why?
tf_dingalingaling “1″ ”
I don’t think thats suppose to have another ” there so just try tf_dingalingaling “1″ also try tf_dingaling_volume “1”
Last edited by Greg,
Quoted from Greg
tf_dingalingaling “1″ ”
I don’t think thats suppose to have another ” there so just try tf_dingalingaling “1″ also try tf_dingaling_volume “1”
still not working
Hmm, have you enabled hit sounds ingame :D.. Yes, that is a very silly question.
Quoted from Greg
Hmm, have you enabled hit sounds ingame :D.. Yes, that is a very silly question.
i did.
Strange.. are you trying to use a custom hit sound or the default valve one?
Quoted from Greg
Strange.. are you trying to use a custom hit sound or the default valve one?
quake3.
its just not working ;o
Aha! put this into your autoexec file.
tf_dingaling_pitchmaxdmg “80”
tf_dingaling_pitchmindmg “130”
tf_dingaling_volume “1”
tf_dingaling_wav_override “ui/quake3.wav”
play “ui/quake3.wav”
tf_dingaling_pitchmindmg “100”
tf_dingaling_pitchmaxdmg “200”
A team mate of mine wrote that up for me and it works every time I load up TF2. I dont know if you have to put the sound file in TF>Sounds>UI but it works. We also found that deleting tf_dingaling_wav_override from your config file helps. Someone correct me if I’m wrong.
I got that when I added a custom ding
It doesnt work on sv_pure servers but I cant remember how I got rid of it :S
Last edited by Starkie,
tf_dingaling_wav_override “0”
this will enable default hitsound.
Stark is right, sv_pure 2 kills quake (ut, painkiller, warsow etc) hitsounds
I had a similar problem: I loaded exactly same lines of config, used same sound as inzomnia, when i loaded tf2 the sound played once in a background (upon start) but in game it would not work for anything. Thats when i went to advanced options and enabled it in tf2 and surprisingly the hit sound worked since then :] and yes: it does work with etf2l config servers
Last edited by Biohazard,
No, sv_pure doesn’t kill anything. You have to load the custom hitsound before actually entering a sv_pure 2 server. To do that, just put “play quake3.wav” to your autoexec or “+play quake3.wav” to your launch options.
Quoted from Greg
Aha! put this into your autoexec file.
tf_dingaling_pitchmaxdmg “80”
tf_dingaling_pitchmindmg “130”
tf_dingaling_volume “1”
tf_dingaling_wav_override “ui/quake3.wav”
play “ui/quake3.wav”
tf_dingaling_pitchmindmg “100”
tf_dingaling_pitchmaxdmg “200”A team mate of mine wrote that up for me and it works every time I load up TF2. I dont know if you have to put the sound file in TF>Sounds>UI but it works. We also found that deleting tf_dingaling_wav_override from your config file helps. Someone correct me if I’m wrong.
now console write this to me:
Failed to load sound “.wav”, file probably missing from disk/repository
Failed to load sound “.wav”, file probably missing from disk/repository
Failed to load sound “.wav”, file probably missing from disk/repository
Failed to load sound “uiquake3.wav”, file probably missing from disk/repository
Failed to load sound “.wav”, file probably missing from disk/repository
Failed to load sound “.wav”, file probably missing from disk/repository
Failed to load sound “.wav”, file probably missing from disk/repository
Quoted from sc0pe
[…]
still not working ;
Insomania, what you gave to me still not working..
but when i type in console play “uiquake3.wav” i can hear this sound.. but not on hits ;
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