Forum
Viewmodel FoV
Created 6th January 2010 @ 21:51
Add A Reply Pages: « Previous 1 ... 5 6 7 Next »
what the hell is the point with this? they could atleast give an explanation why this was needed. :(
I’d like fov 0 back to be honest, get annoyed seeing the tracers on the bullets that have nothing to do with hit reg.
Real men can play with any kind of viewmodel FoV!
Great I have to play demoman without a viewmodel now…
http://i593.photobucket.com/albums/tt14/Ka0s337/1262860855562.jpg
the rage of that man is very well comparable to mine when I discovered I couldnt increase viewmodel fov on the soldier anymore (even if I play it only on public servers)
ruined everything, i already miss my drawviewmodel 0; viewmodel_fov 10.
worse still you cant even put the value to 0 and get rid of the tracers, and they look like shit on 54 :(((
erm, you can use r_drawviewmodel 0 ??
I do play with r_drawviewmodel 0, but I also use viewmodel_fov to manipulate the tracers. Though i only use 2 settings, 0 (pistol) and 10 (scatter), but now it forces it to 54 and the tracers look like crap
Last edited by Chux,
no wonder your frag movies suck.
anybody knows if valve is about to fix this shit?
Real men can play with any kind of viewmodel FoV!
and are you a real men link?
Fuck valve
i want my viewmodel_fov 90 back, rocketlauncher looks so much better with 90.
70 sucks, and i riuned my little bit aim i had:(
I hope, they will fix it soon!
There can’t be a good reason for this…
Thx valve
FOV_70 has seriously made me think of getting rid of viewmodels…which sucks, but my rocket launcher takes up so much screen space its not worth it!
Edit- it was a problem, glad its fixed :D
Last edited by oblivion,
I think 78 is cool !
Add A Reply Pages: « Previous 1 ... 5 6 7 Next »