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TF2 Update (06/01/10)
Created 6th January 2010 @ 21:03
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1st. Can we solve the viewmodel thing
2nd. Then lets solve that debugger thing
Added min/max values to viewmodel_fov convar to match the settings in the slider
Wtf? Why?
Seems fine to me, though it might have broken turning them off?
So what happens with the whole fixed spread thing, do we want to use it or not? :P
is it me or this upate fucked up the game with its bugs..?
try to build a dispenser with spy again :)
Added min/max values to viewmodel_fov convar to match the settings in the slider
Wtf? Why?
Seems fine to me, though it might have broken turning them off
r_drawviewmodel 0
Last edited by Rotab,
Added min/max values to viewmodel_fov convar to match the settings in the slider
Wtf? Why?
Seems fine to me, though it might have broken turning them off?
So what happens with the whole fixed spread thing, do we want to use it or not? :P
NO, i think its better to stay with the current random spred and not fuck it up.
it was ok, it will be ok.
(i mean i want to stay with the random spread like before)
Less randomness and fluke accidents = good, that’s why nobody plays with crits. Why on earth would you suggest otherwise? Makes no sense..
Just confirmed. Demos still work :D
yay!
and for these random guys..
random crits are really a pain in the ass. its greate we aren’t playing with them!
but the random scattergun doesn’t really matter, it will only matter in long range witch most of the shots wont even hit you.. in close range as it dameges more.. the random doesn’t change the dammege you will still hit the enemy exectly as before…
i vote to stay with what is used now! :P..
look at this..
http://img6.imageshack.us/img6/6648/fixedshotgun.jpg
its a damn shotgun not a rifle its suppost to spread..
if etf2l gonna add it i think its gonna ruin..
anyway i haven’t checked it yet..
il check tommarow, then i will maybe change my opinion..
maybe add this command on the pu’s so we can check it out..?
Still no fix for the fuckign sticky bug..
tf_use_fixed_weaponspreads 1
awesome, this combined with the damage readout numbers = the biggest scout buff since TF2 was released.
look at this..
http://img6.imageshack.us/img6/6648/fixedshotgun.jpg
I think I’m in love!
this will be the ultimate full shots =/..
medic owned..
you mean the instant explode with the scotish resistance?
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