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Forum

TF2 Update (06/01/10)

Created 6th January 2010 @ 21:03

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karit

1st. Can we solve the viewmodel thing
2nd. Then lets solve that debugger thing

Cloud

.wldcrd!

Added min/max values to viewmodel_fov convar to match the settings in the slider

Wtf? Why?

Seems fine to me, though it might have broken turning them off?

So what happens with the whole fixed spread thing, do we want to use it or not? :P

sKaz

KP

is it me or this upate fucked up the game with its bugs..?
try to build a dispenser with spy again :)

Rotab

≧◡≦

Added min/max values to viewmodel_fov convar to match the settings in the slider

Wtf? Why?

Seems fine to me, though it might have broken turning them off

r_drawviewmodel 0


Last edited by Rotab,

sKaz

KP

Added min/max values to viewmodel_fov convar to match the settings in the slider

Wtf? Why?

Seems fine to me, though it might have broken turning them off?

So what happens with the whole fixed spread thing, do we want to use it or not? :P

NO, i think its better to stay with the current random spred and not fuck it up.
it was ok, it will be ok.

(i mean i want to stay with the random spread like before)

Ino

dp.
dp.

Of course ETF2L will use fixed spread, they implemented it for comp players!

gryzor

Less randomness and fluke accidents = good, that’s why nobody plays with crits. Why on earth would you suggest otherwise? Makes no sense..

jgmaster

BM

Just confirmed. Demos still work :D

sKaz

KP

Just confirmed. Demos still work :D

yay!

and for these random guys..
random crits are really a pain in the ass. its greate we aren’t playing with them!
but the random scattergun doesn’t really matter, it will only matter in long range witch most of the shots wont even hit you.. in close range as it dameges more.. the random doesn’t change the dammege you will still hit the enemy exectly as before…
i vote to stay with what is used now! :P..

sKaz

KP

look at this..
http://img6.imageshack.us/img6/6648/fixedshotgun.jpg

its a damn shotgun not a rifle its suppost to spread..
if etf2l gonna add it i think its gonna ruin..
anyway i haven’t checked it yet..
il check tommarow, then i will maybe change my opinion..

maybe add this command on the pu’s so we can check it out..?

Bash

Still no fix for the fuckign sticky bug..

Fragga

FRAGGA`s
RIP

tf_use_fixed_weaponspreads 1

awesome, this combined with the damage readout numbers = the biggest scout buff since TF2 was released.

Ino

dp.
dp.

look at this..
http://img6.imageshack.us/img6/6648/fixedshotgun.jpg

I think I’m in love!

sKaz

KP

this will be the ultimate full shots =/..
medic owned..

you mean the instant explode with the scotish resistance?

klu

-[MG]-
MG//

Stop whining about random scatter, random = bad. Consistent = fairer = more skillful = better.

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