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TF2 Update (06/01/10)
Created 6th January 2010 @ 21:03
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Demo playback now ignores sv_pure settings, allowing demos to easily contain custom content
LAKUKARATSCHA
“Added server “tf_use_fixedshotgunspreads” convar. When set, shotgun & scattergun pellet spreads will use a non-random distribution”
Hell yeaaaaah!
“Added server “tf_use_fixedshotgunspreads” convar. When set, shotgun & scattergun pellet spreads will use a non-random distribution”
Hell yeaaaaah!
POW!
FAN FIXED YEH
Now I get this assertion failure:
http://www.phoenix-squad.co.uk/wp-content/uploads/2010/01/error.png
any ideas?
If I always ignore this asset it loads
this be amazing!!!
Now I get this assertion failure:
http://www.phoenix-squad.co.uk/wp-content/uploads/2010/01/error.png
any ideas?
If I always ignore this asset it loads
I’ve seen that before in CSS, I think Valve have to patch it but try verifying game files.
Am I missing the TDH fix ?
Now I get this assertion failure:
http://www.phoenix-squad.co.uk/wp-content/uploads/2010/01/error.png
any ideas?
If I always ignore this asset it loads
I get the same error, and my console is full of:
panel.cpp (820) : Assertion Failed: abs(x) < 32768 && abs(y) < 32768
Last edited by fawwles,
same error + cant chnage the viewmodel for weapons :(
panel.cpp thing might be custom HUDs :x
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