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TF2 Update (06/01/10)

Created 6th January 2010 @ 21:03

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Nigh

¿
TF2.ro

nice update

jason

PHX

Hit sounds o.O

baerbel

trick17
trick17

they removed the best thing from doublecross :(

saiboat

Demo playback now ignores sv_pure settings, allowing demos to easily contain custom content

LAKUKARATSCHA

captain bubblebeard

“Added server “tf_use_fixedshotgunspreads” convar. When set, shotgun & scattergun pellet spreads will use a non-random distribution”

Hell yeaaaaah!

saiboat

“Added server “tf_use_fixedshotgunspreads” convar. When set, shotgun & scattergun pellet spreads will use a non-random distribution”

Hell yeaaaaah!

POW!

alfa

FAN FIXED YEH

jason

PHX

Now I get this assertion failure:

http://www.phoenix-squad.co.uk/wp-content/uploads/2010/01/error.png

any ideas?

If I always ignore this asset it loads

Spank

this be amazing!!!

klu

-[MG]-
MG//

Now I get this assertion failure:

http://www.phoenix-squad.co.uk/wp-content/uploads/2010/01/error.png

any ideas?

If I always ignore this asset it loads

I’ve seen that before in CSS, I think Valve have to patch it but try verifying game files.

Assault Marine Sigh

Am I missing the TDH fix ?

fawwles

TSUN~

Now I get this assertion failure:

http://www.phoenix-squad.co.uk/wp-content/uploads/2010/01/error.png

any ideas?

If I always ignore this asset it loads

I get the same error, and my console is full of:

panel.cpp (820) : Assertion Failed: abs(x) < 32768 && abs(y) < 32768


Last edited by fawwles,

karit

same error + cant chnage the viewmodel for weapons :(

Bryn

panel.cpp thing might be custom HUDs :x

jason

PHX

Also hitsounds – ding, ding, ding, ding, ding, ding may get annoying

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