Forum
Update 15th September 2009
Created 15th September 2009 @ 23:36
Add A Reply Pages: « Previous 1 2 3 ... 11 Next »
Fixed explosive radius detection using an axially aligned box instead of a sphere
Compensated by increasing the radius of grenades, pipes, and rockets to 50% of what they lost at the corners of the OBB
Grenades/Pipes radius change: 132->159
Rocket radius change: 121->146
End result of above: Explosives have had their radius reduced at some angles, and increased at others. Radius is now consistent, angles are now irrelevant
Is also quite an important part of the update.
Added “Disable weather effects” option to the Multiplayer->Advanced options dialog
Yeeees, should get >10fps on sawmill now!
I think… Valve wins!!!
LOLWINVALVE
Impressive support from the TF2 guys at Valve. Hats off. I wonder if I could send them a basket of heinekens…
Send it to all the BETA testers ;)
”Added check to prevent clients using the “firstperson” command to get out of thirdperson view while they’re phasing, taunting or control stunned”
pwnt ;)
“Fixed a DX8-based exploit that allowed modified particle effects to work under sv_pure 2”
does this mean what i fear it does? :[
edit: it doesnt :]
Blut equipped, medigun out = 45.5 seconds regen *sigh*
Blut out = 45.5 seconds regen
Needlegun = 30.8 seconds regen
Awesome, slash my wrists please. What am i gonna do without the +3 thingy in my hud when shooting needles? I’m too lazy to actually rely on aiming to know what i’m hitting.
Yay sandvich though, it’ll be like having your own healthpack dispenser
has those updates to the splash damage shape and size made any changes to rocket jumping ie Speed jumping etc?
has those updates to the splash damage shape and size made any changes to rocket jumping ie Speed jumping etc?
Well bassically its a completely retarded way to do it imo, but we’ll see how well it works.
Essentially the logic for splash damage for explosives works something like this:
1: Draw a no-render sphere around the explosion of a set size
2: Check for any players or objects within that sphere
3: If so, measure the distance and perform actions based on that.
My understanding (which if im wrong, please tell me) is that it now does a box instead of sphere, I cannot possibly understand why thats a better way to do it.
My understanding (which if im wrong, please tell me) is that it now does a box instead of sphere, I cannot possibly understand why thats a better way to do it.
No, it used to be a box and now it’s a sphere. Meaning less wtf moments when getting killed by stickies from miles away when you happened to be in one of the corners of the said box.
Edit: ^ They answered faster…
Add A Reply Pages: « Previous 1 2 3 ... 11 Next »