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Major Update for 18/06/14
Created 19th June 2014 @ 03:40
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http://www.twitch.tv/doks_lv/b/539893198
had to try the parachute and solly wep
Quoted from smziii
No upgrade mobility wise because selfdamage is still the same,
also if valve decide to keep it like that maybe someone can make a tf2 promod where sticky do normal damage so we can play good tf2?
I sent them a message with a suggestion to make a Cvar that changes Sticky damage back , so that we can include it in Competitive configs. Don’t think they gonna listen but worth a try.
If you wish to send Tf2 team a message, send it to [email protected]
Anyone doing mixes this evening with new weps ?
Quoted from Linyos
But no one talks about heavy nerf :|
Scoot will own the heavy now in 1v1
w0t ? its basically 1 sec longer spinup time.
if you are holding last or some shit – you will be spining your gun already so whatever
Quoted from doks
[…]
w0t ? its basically 1 sec longer spinup time.
if you are holding last or some shit – you will be spining your gun already so whatever
Only heavyes can understand ç_ç no more jump behind the corner for surprises :(
Quoted from Linyos
[…]
We can try to make a competitive of Barbie Online
lft team. div2 roaming Ken. Getting bitches like cow shit attracts flies. Good gamesense too.
but no seriously can anyone confirm or deny selfdmg being affected as well? Cos if it’s less it could be cool.
Last edited by Tommy Testosterone,
I heard selfdamage is still the same.
Last edited by Buffalo Bill,
Demoman, ammo loaded: SIX
I BELIEVE
Let’s say the sticky damage had a base power of 100. Why couldn’t they just change it to 80? Stickies would do about 20% damage at all times, that would be pretty huge still, without being a retarded nerf. They seem to want to see more people rely on traps, but this isn’t 2007, most people don’t find it fun to camp a spot anymore, and most people will check for traps now, so i don’t see the point in doing this.
Demo already has only one eye and they still managed to break both his legs. If we say this is racist they might hear us and change it back.
When it comes to the minigun nerf, i don’t think much will change.
About the axtinguisher nerf, just go for a flame+axe+flare combo. That should be fun.
Either way, hopes they do something quick about this.
lal if self damage is the same, then guess it’s back to traditional byte sticky traps and being ‘boring’ :D
Cheers
Byte
Quoted from limede
When it comes to the minigun nerf, i don’t think much will change.
Seriously? the heavy now got like -50% total damage,because the mini get the total damage AFTER FIRING for 1 second,but if you play heavy,you know that none heavy shoot costantly for long time…so the heavy now is slow,make low damage,cant shoot on long distance etc… nice work
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