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scoutpack
Created 17th February 2009 @ 21:35
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The sandman
http://www.teamfortress.com/scoutupdate/sandman.htm
You Scouts are gonna love this highly collectible bat that smacks baseballs at the other team, stunning the living crap outta anybody dumb, slow, drunk, mute or Australian enough to get in the way. The farther the ball flies before ricocheting offa some chucklehead’s skull, the longer he’s gonna be stunned. And guys who think they’re tough because they’re invulnerable? It works on them too. Now the bad news: You can’t double jump when you’re carrying this little beauty. On the other hand, double jumping never put anybody in a coma.
http://www.teamfortress.com/scoutupdate/watchtower_and_junction.htm
2 new community maps
Arena watchtower
An Arena map that plays unlike any of Valve’s Arena maps, with a heavy focus on vertical space and long, open sight lines. Control of the central building is a key decision that teams must wrestle over. More Sniper friendly than most Arena maps, it’s a perfect complement to the Scout update. Batter up!
Cp_junction
A Gravel-Pit style map that the community has been heckling us to include for months. Junction is a sharp contrast to Watchtower. It’s full of tight spaces and short sight lines, which create combat opportunities dominated by ambushes and explosive weaponry.
http://www.teamfortress.com/scoutupdate/energydrink.htm
“Bonk energy drink”
Runnin’ rings around all them molasses-slow dummies out there on the battle- field is thirsty frickin’ work. But when it comes to quenchin’ that thirst, only one thermonuclear thirst detonator packs all the “Atomic Punch” you’ll ever need. Bonk! is fulla radiation, which as we all know is pretty great for givin’ people superpowers. Just one can’ll blast ya into a few second rush of radioactive energy so powerful you’ll be dodgin’ bullets like they ain’t even there!
Scout achievements
A Year to Remember: Get 2004 lifetime kills.
I’m Bat Man: Survive 500 damage in one life.
Artful Dodger: Dodge 1000 damage in a single life using your Bonk! Atomic Punch.
Moon Shot: Stun an enemy for the maximum possible duration by hitting them with a long-range ball.
Batter Up: Perform 1000 double jumps.
No Hitter: Steal and then capture the enemy intelligence without firing a shot.
Batting the Doctor: Kill a Medic that is ready to deploy an ÜberCharge.
Out of the Park: Bat an enemy 25 meters.
Beanball: Stun a scout with their own ball.
Pop Fly: Kill 20 players while double-jumping.
Belittled Beleauger: Kill an opposing player that has your intelligence while holding theirs.
Quick Hook: Kill a player in Well before the round starts.
Block the Plate: Block 50 point captures.
Race for the Pennant: Run 25 kilometers.
Brushback: Stun 50 enemies while they are capturing a point or pushing the cart.
Retire the Runner: Kill a Scout while they are snared by the post-dodge slowdown effect.
Caught Napping: Kill 50 enemies from behind with the Force-A-Nature.
Round Tripper: Capture the enemy intelligence 25 times.
Closer: Destroy 3 teleporter entrances.
Set the Table: Initiate 10 point captures that ultimately succeed.
Doctoring the Ball: Kill 3 enemies while under the effects of a Medic’s ÜberCharge.
Side Retired: Capture the last point in a CP map.
Dodgers 1, Giants 0: Kill an enemy Heavy and take his Sandvich.
Stealing Home: Start capping a capture point within a second of it becoming available.
Fall Classic: Cause an environmental death or suicide using the Force-A-Nature’s knockback.
Strike Zone: Kill 50 enemies while they are stunned.
First Blood: Get the first kill in an Arena match.
The Big Hurt: Stun 25 ÜberCharged enemies.
First Blood, Part 2: Kill 5 enemies with the First Blood crit buff.
The Cycle: In a single life, kill an enemy while you are on the ground, in the air, and in the water.
Foul Territory: Cause an environmental death by stunning an enemy.
Triple Play: Capture three capture points in a row in one life.
Gun Down: Destroy an active sentry gun using your pistol.
Triple Steal: Capture the enemy intelligence 3 times in a single CTF round.
If You Build It: Destroy 3 enemy buildings while they are still under construction.
http://www.teamfortress.com/scoutupdate/egypt.htm
Cp_Egypt
A Dustbowl-style control point map, Egypt is visually striking, full of great combat spaces, and features some really interesting uses of vertical space. Classes with the ability to ascend rapidly (Soldiers, Demomen, and Scouts using the new scattergun unlockable ) have lots of options for traversing the arenas. In addition, the ruins provide Engineers with a large number of potential sentrygun locations.
Cp_fastlane update
Fastlane is an update to one of the first community maps we shipped. This release features a wide variety of changes, from spawn and capture timer tweaks, to geometry and art modifications, to exploit fixes.
http://www.teamfortress.com/scoutupdate/
Looks like they’re going to do it the same way as the heavy.
Do you think it means if you’re holding it you cant djump or if you have it equipped?
wow tbh.
Would be cool to see used.
why wouldnt a scout use it ? stun the guy then 2shot him … they aint gonna fire back
so whats the problem with losing djump ?
ffs thats stupid , are they trying to ruin the game?
how are they doing that exactly ? people dont have to use it, but id certainly consider using it ^^
I stand on our train and spam baseballs everywhere, spy/olives of d00m cleans up while soldiers rj over and spam the hell out of everyone?
Hahahah Vale! Arnold is going to be loving this.
Gonna be epic. Doubt it will be used that much in competitive gaming though, but it’s fun nonetheless :D
lol, if it’s not used much in competitive then that gives excellent potential for surprise if it’s used properly.
If its underused people are less likely to develop counter-strategies as quickly so it will be more effective. innit.
yeah :D would require a bit of teamwork and a strong co-scout to stop you getting totally raped though. shame they gimped equipping – i cant just run into forward resup and press f8 to get double jump back :(
Stun is the most annoying thing in any game :/.
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