Forum
New update - Holy cow!
Created 3rd February 2009 @ 01:36
Add A Reply Pages: « Previous 1 ... 5 6 7 ... 16 Next »
Iller its from nvc’s “pro-config” he posted on page 2.
it was more like a question. because interp is calculated by interp_ratio (1) / updaterate (100) right? IF the tickrate would be capped at 66 so it couldn’t be possible to a get interp value lower than 0.0152 right? But as I said I joined pubs and the net graph showed me 0.01 / 10ms iirc
wrong thread… go discuss your scripts and rates somewhere else
kkthxbye
anyone got infos on the new damage ranges?
Anakin my hero? ;)
Added Viewmodel FOV slider to advanced multiplayer options
Added a hide viewmodel option to advanced multiplayer options
Added custom crosshair support
Added crosshair image, scale, and color settings to the Options->Multiplayer settings tab
Moved HUD minimal mode & Disable Spray options into the Advanced Multiplayer settings
Nicely done :p
Oh shit, now Pace will kill entire teams all by himself…more often.
it came to my attention a while back that putting rates higher than 66 defaults back to 66, and putting interp to 0.01, depending on the server and your ratio, defaults to the lowest possible value, so i just plan for the future so i dont have to change my settings all day init
cya
Admins have a thread open already, when a decision is made it’ll be on the news page!
About the update:-
Spread minimiser – yay
Weapon fov – care? Default_fov wouldve rocked
Xhairs – roar!
Domination – care
R_drawviewmodel – get in!
Yep it all looks good to me!
The drawbacks however is what agron said, what the fuck is the point in giving the sniper a crosshair?? Kritzing an unscoped sniper is rediculas lol, imagine that on the last point of granary 6 shots all dead :p.
I guess its a bug and they’ll fix it, they were just too lazy to think of the sniper :P
Add A Reply Pages: « Previous 1 ... 5 6 7 ... 16 Next »