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New update - Holy cow!
Created 3rd February 2009 @ 01:36
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shotgun xhair is fine, only problem with the rocketlauncher xhair is that it is poorly alligned. What are the new ones like? With the old you can be pointing thru a window yet hit the fucking wall cos rocket comes from the side;/
imo the custom + – hair is a lot usefull for the soldier .. i really didnt like the old one … and new colors are pown … PINK
Great update, although shame they didnt reduce soldier self damage back to its original levels and nerf the demoman. But still, its the best patch aimed at us, the competitive gamer, yet.
awesome update!
I wanna quit work and go home!
I suppose they should give a soldier grenades and infinite health too aye Fragga?
Aye wp to Valve, did say about 3 weeks ago they would listen to us…and i’m glad valve have done it rather than someone in the community.
Cheers
Byte
im stunned and totally blown away
holy crap
reimu get ur heavy skillz up and running again :P
I might run some tests with tf_damage_disablespread and list the damage. Looks pretty interesting.
However the damage range deduction to 10% is already extremely awesome. It gets rid of the bs damage ranges on the sniper rifle, nades and melee weapons while not touching the balance.
EDIT: seems like the damage range on those weapons was 34% pre-patch (valve’s idea of +-25% is pretty big :p), makes me wonder what they are now, probably not 10%.
This update is truly great, and showing that Valve may even care about us.
I think more significantly though, this is the start of TF2 becoming more competitive. Finally we’re getting updates that make this game more suitable for serious play – all we need now are more LANs, and TF2 is actually getting somewhere.
n1 Valve, you’ve re-earned my respect.
oh riemu, shouldnt you be working?!?!
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