Forum
TF2Logs.com
Created 7th March 2011 @ 03:50
Add A Reply Pages: « Previous 1 2 3 4 Next »
Excellent, nice job there! Would be good to use this to see how often unlocks are actually used!
Really nice. Maybe something to implement would be the ability to tag logs with the team names/tags so you can search per team rather than player.
Last edited by minimoose,
Quoted from Nigh
intresting website :D I like it
Btw: can I steal your hard work ?
fix’d
Last edited by randa,
Quoted from randa
[…]
fix’d
If you are not smart enough to say something intelligent, don’t say it
steal = take something without permission, it’s a shame that you are british and a non-native should teach you a meaning of a word
Quoted from Nigh
[…]
If you are not smart enough to say something intelligent, don’t say it
steal = take something without permission, it’s a shame that you are british and a non-native should teach you a meaning of a word
ROFL the irony is delicious.
Quoted from Nigh
intresting website :D I like it
Btw: willing to share your log parser function ?
Accidently found during researching for my own project:
Quoted from Jarppa
[…]Accidently found during researching for my own project:
Thanks
Thanks for the comments!
Quoted from octochris
Really nice work mate!
One thing I would say, though — you should determine the setup time for the maps and exclude it in some way. Right now you have a whole minute of silence at the beginning of pl_upward, for example.
While for some maps this may make sense, on cp_well, this would remove setup time kills.
Quoted from Waster
Nice work. But why are gravelpit and upward mirrored in the log viewer?
Quoted from Sketch
why is gravel pit and pl_upward a mirrored image?
Its a small bug, and its toward the top of my fix list.
Quoted from compton
cool stuff. a bit unreadable on the first glance but i’m sure ppl will get used to it :)
If some of the stats are confusing, there should be tooltips for each abbreviation (ie. K will pop up with Kills). If they aren’t showing up, let me know what OS and browser you are using.
Quoted from LikeThis
[…]
Yeah the log was started before the pcw so it picked up our classes when we were doing 3v3 Soap-dm warmup.
Also is there any chance you could take the steam ids from the log and fetch current steam profile names rather than the one that was used in the match?
Thanks for bringing this to my attention, leshey and phanTom. While it appears there is an explanation, I want to see why the log viewer’s time and the overall time are not in sync.
As far as current steam profile names, the idea was to keep the names as they were during the match, so that you could find the player that you wanted in case they changed their steam name without some small confusion.
Quoted from minimoose
Really nice. Maybe something to implement would be the ability to tag logs with the team names/tags so you can search per team rather than player.
That’s a good idea! I will see what I can do.
Quoted from Forsak3n
Very nice. But the web is loading too long. :<
Yeah, there was some slowness earlier due to a runaway process. It should be a bit speedier now, though I’m sure there are more ways to improve performance.
And as noted, my log parser is on GitHub. Which reminds me, I should probably put some docs on there…
I’ve uploaded a log from a PCW from last night and it’s really good, I only have on minor suggestion though – our demo is listed as playing sniper for zero seconds, I’m pretty sure this must have been when she changed class to forward spawn. Might it be possible to remove/ignore class changes that last under 5 seconds or something like that so that the classes column doesn’t show the ones people used to forward spawn?
Add A Reply Pages: « Previous 1 2 3 4 Next »