Forum
Fastlane capture/spawntimes
Created 8th January 2009 @ 22:42
Add A Reply Pages: « Previous 1 ... 3 4 5 Next »
– Moved resupply lockers to back of the spawn
http://image.fpsbanana.com/ss/maps/176716.jpg
fuckin lol’d. Nice change for the medics… esp. at the beginning of the round.
Fastlane only needed changes to capture/spawn timers, there was no need to move resupplies.
there was a need to move the lockers, every time last point is rushed the medic just falls back in to spawn if he doesn’t have uber.
I think that its too far back there, maybe just put one locker in the center between the two doors, or one halfway up the long side walls of the respawn.
This cp_pro_fastlane_b2 seems nice…
The change the ramp on last doesn’t actually make splash damage more effective, because you just widened the ramp rather than bring it back to the wall.
The position change for the resupply cabinets is good but will effect some starting routines for sure. Perhaps have them slightly more forward, or on the front wall of spawn.
I’d still like to see:
The number or size or health kits around point 2/4 changed
Some sort of small obstruction between the spawn door and the point on 1/5, such as metal sheet or some small crates.
Keep up the good work :)
As I’ve said before, myself and spnce from KB (now .exe) are working on a version that makes last point far more even, and will also sort out capture/respawn times. It should be finished early this week.
However, now that cp_pro_fastlane is being used, we’ll have to use a new name for the map. Any suggestions?
Also, it’d be useful if people said exactly how long they thought capture times should be/respawn times etc.
cp_uberpro_fastlane? ;D
Haha :D
Think we might pass on the first 2, but keep the suggestions coming :P
So far it seems like it could be the boring cp_fastlane_pro.
cp_Jaylane
edit: dave, make sure you dont drop loads of out of place shit in there like that other bloke did.
you see the pics? Had like huge lego blocks, traffic lights and broken down cars in… to the best of my recollection :)
cp_fastlane_redux
The cabinets might as well be on a different map like this..
Add 1 to where the wardrobe-thing is and be done with it imo.
Too many useless changes, the spawntimes are the problem- not the cabinets, line of sight on the point or lack of splashdamage-possibilities on the ramp. -.-
cp_fasterlane
Add A Reply Pages: « Previous 1 ... 3 4 5 Next »