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hit sounds
Created 23rd December 2010 @ 21:14
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same
Custom hitsounds:
– Must now be specified by replacing the ‘tf/sound/ui/hitsound.wav’ file.
– Can now be used under sv_pure 1/2.
Rename your quake3.wav to hitsound.wav and put it in sound/ui.
ffs beat me to it.
Last edited by Spira,
Quoted from MoZz
[…]
Rename your quake3.wav to hitsound.wav and put it in sound/ui.
I did this, but when I go into the ingame console and type
play “ui[slashhere]hitsound.wav” I hear the original one. But when I play the file itself with winamp it’s the quake hitsound.
Last edited by herpderp,
Quoted from herpderp
[…]
I did this, but when I go into the ingame console and type
play “ui[slashhere]hitsound.wav” I hear the original one. But when I play the file itself with winamp it’s the quake hitsound.
turn off sync with steamcloud.
Maybe put exec hitsound.wav in your autoexec..
Quoted from Spira
Maybe put exec hitsound.wav in your autoexec..
I’m going to assume you meant play, instead of exec. Will edit this post once I’ve tried.
Did this, plays the default TF2 hitsound not the quake one.
Last edited by herpderp,
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