Forum
QuakeHUD (Based off Broesels)
Created 20th December 2010 @ 22:43
Add A Reply Pages: « Previous 1 ... 3 4 5 Next »
Quoted from hapha
[…]
How did you get your fov that high? Can you also lower it (past default)? Been having trouble with editing and fovs lately just wondering if you know something I don’t [:
Quoted from Brainmaster
[…]
yeah how do you maxed out like that ?
widescreen (1680×1050) + fov 90
Last edited by tarmo-,
change the target ids. This grey stuff is barely readable. Other than that i like it.
Quoted from konr
[…]Not sure what the hell you’re talking about for some of that. Elaborate please? :>
He actualy did that alrdy so you just have to:
HUDDemageaccount.res > DemageaccountBG > Visible 1
Quoted from hykleri
change the target ids. This grey stuff is barely readable. Other than that i like it.
working on that right now! preview:
http://i52.tinypic.com/358t749.jpg
Will move the health cross slightly left, trying to find out how to make the value colored based on HP (blue = buff; red = lit; white = regular), but until I find out how to do that I’m gonna use the health cross.
Last edited by flynn,
Quoted from flynn
[…]
working on that right now! preview:
http://i52.tinypic.com/358t749.jpgWill move the health cross slightly left, trying to find out how to make the value colored based on HP (blue = buff; red = lit; white = regular), but until I find out how to do that I’m gonna use the health cross.
how did you got so low graph?
Quoted from Brainmaster
[…]
how did you got so low graph?
http://tf2scout.blogspot.com/2009/07/high-lod-picmip-hack-for-tf2.html
You should keep the healthcross, it gives information quicker than the numbers:) (in my opinion)
“Some suggestions on what can be improved”:
*) Minmode keep unchanged (do not add cross, etc)
*) Add quake-like fonts for Main Menu
example (main menu): http://img138.imageshack.us/img138/2661/mainmenur.jpg
example (ingame main menu): http://img151.imageshack.us/img151/3932/mainmenuingame.jpg
*) Add colors for TargetID’s HP
Normal – White (or 255 185 0 255)
Low HP – Red
Buffed – Blu
ex. (Normal): http://img695.imageshack.us/img695/6263/targetnormal.jpg
ex. (Demaged): http://img835.imageshack.us/img835/2055/targetdemaged.jpg
ex. (Buffed): http://img141.imageshack.us/img141/6860/targetbuffed.jpg
*) Some pos. changes
ex. (TargetID): http://img689.imageshack.us/img689/8414/targetid.jpg
ex. (Spy): http://img109.imageshack.us/img109/9418/spyi.jpg
etc
*) Add 16×16 (32p) Scoreboard ^^ (it would be nice if it looked like in povohat’s HUD)
*) Crit in Death Notice is “invidible”.
btw, how about something like this:
"TeamBlue" "DeathBlue"
"TeamRed" "DeathRed"
"IconColor" "HudWhite"
"LocalPlayerColor" "HUDBlack"
"BaseBackgroundColor" "0 0 0 0" // Without BG
"LocalBackgroundColor" "255 255 255 180" // White BG
*) Change HP bar color: 255 185 0 255 //Orange ql-like
*) More Quake style Engi HUD
*) Include q3 hitsound ^^
Custom hitsounds:
Must now be specified by replacing the ‘tf/sound/ui/hitsound.wav’ file.
Can now be used under sv_pure 1/2.
*) Add quake fonts for quickswich panel
*) Make Some Effect meters more informative
example: http://a.imageshack.us/img704/6988/hudscreennewswapcropped.png
green zone: bonk EFFECT meter
green+red: all meter
Just add vertical line (like in Community HUD)
Quoted from kim
[…]
http://tf2scout.blogspot.com/2009/07/high-lod-picmip-hack-for-tf2.html
cant see the screenshots :(
Really Awesome HUD :D only thing i thought would be awesome. Is when viewing Teammates health Blue Font for overheal and Red Font for under 50% health would be super awesome :D
Quoted from Invox
“Some suggestions on what can be improved”:
*) Minmode keep unchanged (do not add cross, etc)
*) Add quake-like fonts for Main Menu
example (main menu): http://img138.imageshack.us/img138/2661/mainmenur.jpg
example (ingame main menu): http://img151.imageshack.us/img151/3932/mainmenuingame.jpg*) Add colors for TargetID’s HP
Normal – White (or 255 185 0 255)
Low HP – Red
Buffed – Bluex. (Normal): http://img695.imageshack.us/img695/6263/targetnormal.jpg
ex. (Demaged): http://img835.imageshack.us/img835/2055/targetdemaged.jpg
ex. (Buffed): http://img141.imageshack.us/img141/6860/targetbuffed.jpg*) Some pos. changes
ex. (TargetID): http://img689.imageshack.us/img689/8414/targetid.jpg
ex. (Spy): http://img109.imageshack.us/img109/9418/spyi.jpg
etc*) Add 16×16 (32p) Scoreboard ^^ (it would be nice if it looked like in povohat’s HUD)
*) Crit in Death Notice is “invidible”.
btw, how about something like this:
"TeamBlue" "DeathBlue"
"TeamRed" "DeathRed"
"IconColor" "HudWhite"
"LocalPlayerColor" "HUDBlack""BaseBackgroundColor" "0 0 0 0" // Without BG
"LocalBackgroundColor" "255 255 255 180" // White BG*) Change HP bar color: 255 185 0 255 //Orange ql-like
*) More Quake style Engi HUD
*) Include q3 hitsound ^^
[…]*) Add quake fonts for quickswich panel
*) Make Some Effect meters more informative
example: http://a.imageshack.us/img704/6988/hudscreennewswapcropped.png
green zone: bonk EFFECT meter
green+red: all meterJust add vertical line (like in Community HUD)
+1
Quoted from tarmo-
widescreen (1680×1050) + fov 90
Thanks, I guess it just appears higher (to me) because I’m not used to that resolution.
Quoted from n00ne
How to get the default kill list back?
I’ve been looking for a replacement hud since povo stopped updating his. This looks great. :)
Can anyone give me the name for these 3 RES files? I would like to change them!
http://img841.imageshack.us/f/img1l.png/
http://img375.imageshack.us/f/img2q.png/
Add A Reply Pages: « Previous 1 ... 3 4 5 Next »