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QuakeHUD (Based off Broesels)

Created 20th December 2010 @ 22:43

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tarmo-

<3 Fruit

Quoted from hapha

[…]
How did you get your fov that high? Can you also lower it (past default)? Been having trouble with editing and fovs lately just wondering if you know something I don’t [:

Quoted from Brainmaster

[…]

yeah how do you maxed out like that ?

widescreen (1680×1050) + fov 90


Last edited by tarmo-,

hykleri

change the target ids. This grey stuff is barely readable. Other than that i like it.

shank

vs

Quoted from konr

[…]Not sure what the hell you’re talking about for some of that. Elaborate please? :>

He actualy did that alrdy so you just have to:
HUDDemageaccount.res > DemageaccountBG > Visible 1

flynn

Quoted from hykleri

change the target ids. This grey stuff is barely readable. Other than that i like it.

working on that right now! preview:
http://i52.tinypic.com/358t749.jpg

Will move the health cross slightly left, trying to find out how to make the value colored based on HP (blue = buff; red = lit; white = regular), but until I find out how to do that I’m gonna use the health cross.


Last edited by flynn,

Brainmaster

GoT<3
#WW

Quoted from flynn

[…]

working on that right now! preview:
http://i52.tinypic.com/358t749.jpg

Will move the health cross slightly left, trying to find out how to make the value colored based on HP (blue = buff; red = lit; white = regular), but until I find out how to do that I’m gonna use the health cross.

how did you got so low graph?

kim

idd.

Quoted from Brainmaster

[…]

how did you got so low graph?

http://tf2scout.blogspot.com/2009/07/high-lod-picmip-hack-for-tf2.html

manhunter

csapat
CRS

You should keep the healthcross, it gives information quicker than the numbers:) (in my opinion)

Invox

“Some suggestions on what can be improved”:

*) Minmode keep unchanged (do not add cross, etc)

*) Add quake-like fonts for Main Menu
example (main menu): http://img138.imageshack.us/img138/2661/mainmenur.jpg
example (ingame main menu): http://img151.imageshack.us/img151/3932/mainmenuingame.jpg

*) Add colors for TargetID’s HP
Normal – White (or 255 185 0 255)
Low HP – Red
Buffed – Blu

ex. (Normal): http://img695.imageshack.us/img695/6263/targetnormal.jpg
ex. (Demaged): http://img835.imageshack.us/img835/2055/targetdemaged.jpg
ex. (Buffed): http://img141.imageshack.us/img141/6860/targetbuffed.jpg

*) Some pos. changes

ex. (TargetID): http://img689.imageshack.us/img689/8414/targetid.jpg
ex. (Spy): http://img109.imageshack.us/img109/9418/spyi.jpg
etc

*) Add 16×16 (32p) Scoreboard ^^ (it would be nice if it looked like in povohat’s HUD)

*) Crit in Death Notice is “invidible”.

btw, how about something like this:

"TeamBlue" "DeathBlue"
"TeamRed" "DeathRed"
"IconColor" "HudWhite"
"LocalPlayerColor" "HUDBlack"

"BaseBackgroundColor" "0 0 0 0" // Without BG
"LocalBackgroundColor" "255 255 255 180" // White BG

*) Change HP bar color: 255 185 0 255 //Orange ql-like

*) More Quake style Engi HUD

*) Include q3 hitsound ^^

Custom hitsounds:
Must now be specified by replacing the ‘tf/sound/ui/hitsound.wav’ file.
Can now be used under sv_pure 1/2.

*) Add quake fonts for quickswich panel

*) Make Some Effect meters more informative
example: http://a.imageshack.us/img704/6988/hudscreennewswapcropped.png
green zone: bonk EFFECT meter
green+red: all meter

Just add vertical line (like in Community HUD)

freakz

[8U]

Quoted from kim

[…]
http://tf2scout.blogspot.com/2009/07/high-lod-picmip-hack-for-tf2.html

cant see the screenshots :(

Gobby

Really Awesome HUD :D only thing i thought would be awesome. Is when viewing Teammates health Blue Font for overheal and Red Font for under 50% health would be super awesome :D

Gobby

Quoted from Invox

“Some suggestions on what can be improved”:

*) Minmode keep unchanged (do not add cross, etc)

*) Add quake-like fonts for Main Menu
example (main menu): http://img138.imageshack.us/img138/2661/mainmenur.jpg
example (ingame main menu): http://img151.imageshack.us/img151/3932/mainmenuingame.jpg

*) Add colors for TargetID’s HP
Normal – White (or 255 185 0 255)
Low HP – Red
Buffed – Blu

ex. (Normal): http://img695.imageshack.us/img695/6263/targetnormal.jpg
ex. (Demaged): http://img835.imageshack.us/img835/2055/targetdemaged.jpg
ex. (Buffed): http://img141.imageshack.us/img141/6860/targetbuffed.jpg

*) Some pos. changes

ex. (TargetID): http://img689.imageshack.us/img689/8414/targetid.jpg
ex. (Spy): http://img109.imageshack.us/img109/9418/spyi.jpg
etc

*) Add 16×16 (32p) Scoreboard ^^ (it would be nice if it looked like in povohat’s HUD)

*) Crit in Death Notice is “invidible”.

btw, how about something like this:

"TeamBlue" "DeathBlue"
"TeamRed" "DeathRed"
"IconColor" "HudWhite"
"LocalPlayerColor" "HUDBlack"

"BaseBackgroundColor" "0 0 0 0" // Without BG
"LocalBackgroundColor" "255 255 255 180" // White BG

*) Change HP bar color: 255 185 0 255 //Orange ql-like

*) More Quake style Engi HUD

*) Include q3 hitsound ^^
[…]

*) Add quake fonts for quickswich panel

*) Make Some Effect meters more informative
example: http://a.imageshack.us/img704/6988/hudscreennewswapcropped.png
green zone: bonk EFFECT meter
green+red: all meter

Just add vertical line (like in Community HUD)

+1

hapha

Quoted from tarmo-

widescreen (1680×1050) + fov 90

Thanks, I guess it just appears higher (to me) because I’m not used to that resolution.

n00ne

Quoted from n00ne

How to get the default kill list back?

dellort

I’ve been looking for a replacement hud since povo stopped updating his. This looks great. :)

David

Can anyone give me the name for these 3 RES files? I would like to change them!

http://img841.imageshack.us/f/img1l.png/
http://img375.imageshack.us/f/img2q.png/

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