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Forum

TF2 Public Beta

Created 3rd December 2010 @ 00:55

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Sir Remix

frø
DANMARK

Anyone knows if there’s unlimited sign-ups? Becouse there wasent in the css beta.

pykow

but the ninja spot is still there ;)

Everyone can download the beta if u have a copy of TF2


Last edited by pykow,

Ghostface

spire

CS:S beta was limited before the updates. After CS:S got revamped, the beta was made public.

Leftism

W.tf
KC&LtL

Quoted from Sir Remix

Anyone knows if there’s unlimited sign-ups? Becouse there wasent in the css beta.

No, there is no limit on the amount of sign ups for the TF2 Beta.

The only prerequisite for the Beta is to have a copy of TF2 on your Steam Account (which is pretty much everyone on the forums! :P).

herpderp

DAKKA

Looks intresting, looking forward to trying out the new granary/gorge in mixes.

hapha

Quoted from Vazzan

Granary
http://dl.dropbox.com/u/1935579/newgran.jpg
That’s the only change

Kritz/Spam Incoming.


Last edited by hapha,

S19

eXtreme

Nice idea, very interesting. I’m going to install it.

droso

o/

I can’t be arsed dowloading 9 Go for a beta.
Why not simply uploading new maps .bsp to a normal tf2 server and try them out that way?

Quoted from droso

9 Go

wat

Biohazard

IDK

Quoted from Fluffy Meowington

[…]
wat

it’s 4 Go derp GB

kuma

the only name i recognise on the comp steam forums is marks, who are these randoms making horribly bad observations that think they can comment on comp play?


Last edited by kuma,

Quoted from kuma

the only name i recognise on the comp steam forums is marks, who are these randoms making horribly bad observations that think they can comment on comp play?

Extremer and Moose are obvious, LIQUID` is B||oodsire. The rest is mostly low level Americans and 1 or 2 aussies.

RaCio

GoT²

Yeah, I think it’s better to have some structured form of feedback/discussion in there.

e.g.
Mann’s Daily Debate #1: The Direct Hit
Basically you do not want the forum to get flooded with a thousand well meant ideas. The endless overpowered/imbalanced discussion should also be avoided as there isn’t even a common definition of the terms and it’s irrelevant of what tf2 beta can do, improving. First step would be to get a clear view on if a weapon has any problems and/or if any improvements can be made.

In this case of the Direct Hit you could say that the weapon is hardly used by people who play soldier a lot, this could be due to the fact that the standard play of soldier, prediction and aiming slightly behind the feet of the target, are not used with the direct hit due to the high speed of the rockets (finns seem to like to call this phenomena ‘lol-railgun’). And of course the one-shotting of low ho classes is a bit over the top. You could then have a discussion on if these problems are relevant, necessary and/or if they are even correct. After that you could look at what improvements can solve the problems. Reducing speed and improving the splash radius? Subsituting the damage increase for faster firerate, or maybe a larger magazine?

Anyway, Ill keep thinking about this, tf2beta seems like a great opputunity for tf2 as finally the focus seems on balance and gameplay instead of quantity and visual gadgets.

dave

TIDS
TSGHUH

lets agree on renaming the bsps like this:
cp_5gorge_beta
cp_granary_beta

because they will be played on the “final” game too and you dont want to have a hundred versions of the same map.

Vladi

TIDS

clever proposal.

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