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TFTrue 2.8
Created 30th December 2008 @ 10:15
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Link it then.
lol, it needs metamod source.
That plugin will do exactly what TFTrue does.. but it requires an additional mod to install it?
If the sniper rifle does 150 damage fully charged in TFTrue, it will in the ESEA plugin :)
Add option to remove weapon model please.
i want that thing so i can fly through walls :D
no_clip ? :)
TFTrue is still working after last update.
EDIT:
As I said, it is NOT possible to modify viewmodel_fov with a server side plugin. This is a client side CVar, which only affects the client. This is not sent to the server, so the server doesn’t know about which value the cvar has etc.
We won’t be adding a CVar to disable weapon models because VALVe is adding one.
It seems that TFTrue is crashing every server after the update, or maybe it’s just mine with the last unreleased version.
Anyway, it’s normal, they did modifications to the random damage code for the new cvar, that’s why TFTrue is broken now.
We may continue with TFTrue because they didn’t include an option to turn freeze cam yet, and maybe we’ll add a few other things depending of what the community wants (and of course we’ll remove the code to remove random damage :))
2.3 ( February 4, 2008 )
– Removed tftrue_no_random_damage, it was added in a TF2 update as tf_damage_disablespread (Thanks VALVe!)
– Fixed tftrue_soldier_selfdamage crashing servers
– Fixed the rocket “propulsion force” when modifying tftrue_soldier_selfdamage
If anyone is interested in lowering soldier self damage/disabling freeze cam :)
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