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[Highlander Season 7] Provisional Feedback

Created 14th October 2014 @ 22:25

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MARS^

(ETF2L Donator)
ANIMA
op_sqd

Quoted from Fuxx

Neither can he adapt to a headshot
Neither can he adapt to a backstab
Neither can he adapt to a market gardener
Neither can he adapt to opening up his console and typing ‘kill’

Oh wait my bad yes he can. Only one player in the entire league has managed to perfect this unlock and turn it into something viable, new and challenging.

Is that motive for banning it?

I see lots of bad soldiers that use it and suddenly do well. It’s certainly not easy to perfectly master it, but it’s pretty easy to use efficiently in most situations and on most maps.
And yes I dare to say that Hartz wouldn’t even be close to his current efficiency without beggar’s bazooka. (no offense hartz I love you)

I just don’t think it’s fair that a soldier gets an unlock which basically disables the element of dodging for most classes in most scenarios.


Last edited by MARS^,

S@GA

MERKEL
op_sqd

^truth

Fuxx

I also think the dead ringer is a bullshit unlock that makes spy a lot easier than it should and destroys the same kind of stealth skill other watches provide

If we’re going to go down the road of banning unlocks that blatantly make a class easier/more effecient then let’s start with the others that are overused, mmkay? Let’s make a list:

dead ringer
sandvich
wrangler
jarate
mad milk
ubersaw
escape plan
black box
degreaser
rescue ranger

etc.

But no, you’d rather target an unlock that is used a lot more rarily and even those who tryhard it do open up exceptions for different variations. Is it because it’s new?

Freakie

KOLAR
.awkward

Quoted from Fuxx

Is it because it’s new?

It’s because it’s a crutch that takes little skill to use and allows bad players to get away with ridiculous shit that’s just plain unfun to play against. It’s the same reason I hate the Dead Ringer. although you can at least adapt to someone abusing that.

NULL

Quoted from Freakie

[…]

It’s because it’s a crutch that takes little skill to use and allows bad players to get away with ridiculous shit that’s just plain unfun to play against. It’s the same reason I hate the Dead Ringer. although you can at least adapt to someone abusing that.

If i say : “Lol playing heavy is only for noob” Do you get offenced ?
Cause when you say Dead Ringer is a ridiculous shit weapon for bad player, its how i get it.

Go play spy ! It’s a easy class, just need to watch stabby stabby videos man.

MARS^

(ETF2L Donator)
ANIMA
op_sqd

Quoted from NULL

[…]

If i say : “Lol playing heavy is only for noob” Do you get offenced ?
Cause when you say Dead Ringer is a ridiculous shit weapon for bad player, its how i get it.

Go play spy ! It’s a easy class, just need to watch stabby stabby videos man.

I’m sure he didn’t want to insult anyone using it because abusing unlocks is obviously a smart thing.

Furthermore anyone can use the same argument against you: “Go play this class that you don’t main, it’s so easy right?”

Fuxx

If it’s OP, everyone would use it in nearly every situation. A shitton of unlocks fit in this category but are not considered OP. Yet an unlock that isn’t included in the list of ultra-overused weapons is considered OP?

Not fun to play against is a far more logical argument

But then again etf2l allowed the phlog

L0L

Freakie

KOLAR
.awkward

Quoted from NULL

[…]

If i say : “Lol playing heavy is only for noob” Do you get offenced ?
Cause when you say Dead Ringer is a ridiculous shit weapon for bad player, its how i get it.

Go play spy ! It’s a easy class, just need to watch stabby stabby videos man.

I’d agree on the thought that Heavy is one of the comparatively easiest classes. I have a problem with Spies just using Dead Ringer and then using it to run around like a downs person shooting everywhere and then using Dead Ringer the second they’re even remotely in danger.
I don’t like it when they use it to go behind with the Ambassador and then actually aim when they shoot, but even then I can respect that. I’m tired of playing people that just play like retards and get away with it, even if that’s in part the fault on whoever they’re playing against. No other class can cause as much trouble for the team just by running around.


Last edited by Freakie,

NULL

Quoted from Freakie

[…]

I’d agree on the thought that Heavy is one of the comparatively easiest classes. I have a problem with Spies just using Dead Ringer and then using it to run around like a downs person shooting everywhere and then using Dead Ringer the second they’re even remotely in danger.
I don’t like it when they use it to go behind with the Ambassador and then actually aim when they shoot, but even then I can respect that. I’m tired of playing people that just play like retards and get away with it, even if that’s in part the fault on whoever they’re playing against. No other class can cause as much trouble for the team just by running around.

First : Heavy is a easy class was an exemple. Personnaly, i found this class very hard to master, i played a lot of classes, and its when i play heavy in Pickup etc… than i do the worst and the other heavy reck me very hard.

Btw, you cant say this weapon make the game easier. I know a lot of spy using DR, and lot of them are still big noob and will do maybe better with running Invis. Watch. I played Invis Watch when i begin TF2 and really, its as easy to use as the Dead Ringer.

I have the same opinion for the Beggar’s Bazooka. I never see an other guys use this shit weapon as well as Hartz. Lot of soldiers try to play with this weapon cause they see hartz made insane frags, and they fail very hard.

And to come back to the subject, let engi have fun with wrangler. Engi is already a bad class to main <3 (jtm cobz)

quintosh

ITIFY
op_sqd

beggars bazooka leaves up for very creative ways of jumping and playing, but the fact that you can load three rockets, peek around a corner, unload and get away with it easily (even against buffed heavies in your face) while still being able to fire a whole 16 rockets more if you like to while running away… hmm no
another shitty thing to deal with is that you can skyrocket in any map and be free to load another three rockets into your beggars before the other team can deny you the slightest

MARS^

(ETF2L Donator)
ANIMA
op_sqd

I can’t really agree with the argument that nobody uses the beggar’s bazooka or that they fail with it. As I mentioned before, I see lots of bad sollies that do much better with it than they would ever be able to with stock or another unlock.
Same goes for myself, I’m not a particularly good solly but whenever I play with beggar’s it just feels more like a crutch than anything else, it didn’t take me a particularly huge amount of practice to get used to it either, even the jumping is fairly easy once you get used to it.

Quoted from prof

[…]

I don’t really like the habit tf2 players have of talking down to newbies but… you’re in the minority here with multiple high level players providing good responses and your attitude is still “I find this difficult to deal with so it should be removed.”

To quote Alan Sugar when confronted with the world’s first feces-powered aeroplane, “This shit will not fly.”

And at the end of the day, your team has access to wrangler/rescue ranger too, and with the way stopwatch works you get an equal chance to utilise it.

I find it frustrating that so few people understand what im saying. But to be fair it might just be me not expressing myself clearly enough.

I’m not saying the wrangler should be banned because i think that “it cant be dealt with”. What ive been trying to say is that it creates boring and stale gameplay for various reasons. And that the amount of effort and resources required to deal with a wrangled sentry is out of proportion with that of the engineer building one. The way i see it, a player shouldnt require a very solid enemy demo/heavy uber to be dealth with in a team fight. Imagine that kind of skewed balance in regards to any other class.

If i get another “lol lern to deal with it” comment my head will explode o.o

Hildreth

Pander
Pander

Quoted from Freakie

[…]

A Medic can’t “adapt” to 3 rockets being fired at him at once at close range.

Yes he can, don’t be “close” range to begin with.

Hildreth

Pander
Pander

Quoted from Tom Spillfat

[…]

I find it frustrating that so few people understand what im saying. But to be fair it might just be me not expressing myself clearly enough.

If i get another “lol lern to deal with it” comment my head will explode o.o

I get what you’re saying and you’re ignoring otherwise good advice to solving the problem you have. “Deal with it” is good advice in this particular instant but sometimes its hard to accept these things.

Wrangler barely slows down gameplay for me, it might make life a bit more difficult but then you need to adapt and change your thinking on the go. If you think it’s boring then that’s your perception, to me Pyros are really fucking boring and annoying to deal with but a Pyro might think that Demoman with stickies is boring and annoying to deal with. Either way ETF2L isn’t going to ban Pyro, and if it did we’d kill part of the game and banning weapons kills the game. In 6’s we’re getting rid of all manner of classes to favour cookie cutter in the interest of “better to watch matches” but all it does is slowly kill the game and create a controlled meta-game to how we want to see, not what TF2 actually is.

You make no new arguments here, so please just learn to deal with it and if your head explodes, so be it.

HartzFartz

(ETF2L Donator)
0fo
0FO

if we ban the wrangler can we ban the medigun as well? Like its a perfect counter against the wrangler since nobody can kill you. Thats such an op gamemechanic that no other competitive game has it. you must be nuts to keep it in this game.

Also if we ban the beggars can we ban buffs for the heavy since a rocketlauncher solly will never take down a buffed heavy? Or can we start banning A and D keys for the medic since he only needs to dodge 1 rocket now?

While we are at it, the sandman and cleaver combo is really annoying as well. Or minisentries are even more annoying lets get rid of them.

and that E2 Jack guy, I dispise him, let ban him from the league like who likes that guy lets just get rid off him. Or the guys that implemented reservoir lets ban him from future admin meetings.

And worst of all, Dispensers, they do 0 damage to the enemy but if you put them in a MUSA position(top of narrow stairs) it completely counters the spy from letting him to the engi. Lets hand out defaults to all the teams that used it. And lets get rid of MUSA since he might have another game breaking idea that evolves the meta.

But seriously the reason why Highlander is great and also why Tf2 is a great game is because of the huge diversity of option that you have to counter stuff. Highlander is like Evolution(or game theory for all the religious nuts), if someone comes up if a new idea and it pays off then its enemys responsability to figure out a counter and if they cant they might lose a game and rightfully so. In reallife you wouldve died out and a better individual would replace you and that individual is ready to take up the fight with the new meta. (if you could ban species/improvements in evolution we would still be fucking bacterias if we are lucky)

If you cant adapt to new playstyles then dont play a gamemode that rewards diversity in gameplay , go play a gamemode that bans all diversity, a gamemode thats writtten down in stone and where you get called out instantly if you move 1% away from mainstream meta.

TL;DR: Banning unlocks is just failure to understand unlocks and how to counter them. Go play 6s if you want a gamemode that doesnt change ever.

Edit: Bonus clip https://www.youtube.com/watch?v=AKCJJ8oSpzw


Last edited by HartzFartz,

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