x
ETF2L is looking for new Staff to recruit! Are you interested in supporting the league? Then click here for more details on what we can offer and how to apply! 

Forum

Nerfs on the stickybomb launcher and the mingun

Created 19th June 2014 @ 17:20

Locked Pages: 1

Hello everyone!

Alright, I’d like to make a suggestion here. So today we recieved a update to Team Fortress 2. A long awaited update. And we got pretty much what we wanted. We got new weapons and new taunts along with new cosmetic items. We recieved some weapon nerfs aswel. And they are pretty horrible. I think it wasn’t necesary for the TF2 develompent team to nerf some weapons. I’m fine with most of the nerfs but there are 2 nerfs that bother me. And that is the Stickybomb launcher nerf and minigun nerf. If you have no idea about which nerfs I’m talking about here are the actualy change logs:

– All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.

– All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.

I have a feeling that theese nerfs will just ruin the fun for some players. Sticky spam is just something that is there. It was a really useful “tactic”, or way of fighting, in competitive. Then there is the minigun which won’t let the heavy’s turn a corner and kill a player.

And now the suggestion. I’m suggesting that someone with the knowledge to make plugins and such creates a plugin for competitive that will un-do theese changes. If that is even possible to do, of course. I would make this myself, but I don’t have the knowledge to make this.

~ Thanks for reading, Mark <3

Popcorp

http://etf2l.org/forum/general/topic-29483/page-15/#post-502338

Locked Pages: 1