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[HLS5] Provisional Feedback Thread

Created 6th October 2013 @ 17:10

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Popcorp

Anyway, ETF2L Admins just make a Poll, remove Steel or Gpit and which map should replace 1 of those maps

aura

Edifice
http://comp.tf/wiki/Edifice ?

kKaltUu

UbeR |
-chess-

Quoted from aura

Edifice
http://comp.tf/wiki/Edifice ?

As much as I love that map, it hasn’t been playtested as much as I’d like.

nijoonen

Gaston
8-)

Foundry and Swiftwater could be fun, and can we just give up 5cp maps in HL?

Carlos Kaiser

It’s really interesting how barely anyone posts in this thread, especially after all the previous feedback threads have proven to actually have an impact on the map pool.


Last edited by Carlos Kaiser,

Asaaj

Quoted from kKaltUu

[…]
As much as I love that map, it hasn’t been playtested as much as I’d like.

Mixis!

lawn

︻芫═一☺
hp

Quoted from nijoonen

Foundry and Swiftwater could be fun, and can we just give up 5cp maps in HL?

make up your mind :D

map pool sounds good to me

Jude

notdoggo

Please add Lil’ Snaggletooth to the whitelist, thanks in advance XX

nijoonen

Gaston
8-)

Quoted from lawn

[…]

make up your mind :D

map pool sounds good to me

*blushes*

Snooki

VDOH

1) remove steel
2) put swiftwater
3) everyone will be hapy cause steel worst map global
4) profit???

Russian Guyovich

(Surging Meat Cable)
[T-A!]LoS

Keep Steel and Gpit in

Cheers

unu

Quoted from Russian Guyovich

Keep Steel and Gpit in

Cheers

Hildreth

Pander
Pander

Quoted from Snooki

1) remove steel
2) put swiftwater
3) everyone will be hapy cause steel worst map global
4) profit???

See this is the problem with feedback threads, they’re all opinion. My opinion is that Swiftwater is the worst map global, so why include that above Steel or Gpit?

Give reasons, ie – Swiftwater is too big, has too many long sightlines, has lots of open space that leads to nowhere, inconsistent spawn locations and times for some of the points, for example for defenders point 3 is too long a spawn whilst point 4 is too short a spawn, the 4th point is EXTREMELY difficult to push and consists of one choke point + a little entrance to a huge flank. Too many one-way doors and to top it all off, it’s had many amendments which can’t fix it’s fundamental issue (it’s design) or solve how difficult point 4 is to push.


Last edited by Hildreth,

Zimmer

Okei with the map pool. Would like a replacement for Gullywash though. Crossiant or something ? :)

maxxx.lfc

⇗upp⇙

steel and gpit are usefull to rack your brain, not sure 5 cp maps are really demanded in hl (ty granary is not included in s5)


Last edited by maxxx.lfc,

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