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hudcreator - Online HUD creation tool
Created 10th August 2014 @ 13:22
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Quoted from Yogit
[…]Ah, i thought changing that might help with the crosshair. Do you have any idea what parameters would center it for me? My resolution is 1280×1024 and aspect ratio is 4:3.
xpos – 251, ypos – 192 – was the closest I could get, but it is never perfectly in the center in any HUD that uses fog’s crosshairs.
Last edited by Q-Ball,
Quoted from Q-Ball
[…]
xpos – 251, ypos – 192 – was the closes I could get, but it is never perfectly in the center in any HUD that uses fog’s crosshairs.
Alright I’ll give it a go, thx.
Quoted from Q-Ball
[…]
xpos – 251, ypos – 192 – was the closes I could get, but it is never perfectly in the center in any HUD that uses fog’s crosshairs.
Problem solved once again
Update 16.08.14:
– Changed the way fonts are represented – now you can pick font/size separately;
– Added base/local background colors for killfeed;
– Added option to add crosshair outline;
– Added option to change grid size;
– Fixed grid position;
– Fixed TargetID positioning;
– Fixed crosshair positioning on different aspect ratios.
Last edited by Q-Ball,
Quoted from Q-Ball
Update 16.08.14:
– Changed the way fonts are represented – now you can pick font/size separately;
– Added base/local background colors for killfeed;
– Added option to add crosshair outline;
– Added option to change grid size;
– Fixed grid position;
– Fixed TargetID positioning;
– Fixed crosshair positioning on different aspect ratios.
Quick ‘bug’ report, when you are killed the HUD doesn’t seem to show the items of the person you were killed by. This is an incredibly minor issue, but I thought I would throw it out here so you are aware.
Quoted from Q-Ball
Update 16.08.14:
– Changed the way fonts are represented – now you can pick font/size separately;
– Added base/local background colors for killfeed;
– Added option to add crosshair outline;
– Added option to change grid size;
– Fixed grid position;
– Fixed TargetID positioning;
– Fixed crosshair positioning on different aspect ratios.
Any idea when we can add our current huds to be edited? Is it being added?
Quoted from jx53
Any idea when we can add our current huds to be edited? Is it being added?
Quoted from Q-Ball
Update 11.08.14:
– Added function to upload HUDs previously created with the program.
Last edited by Q-Ball,
Quoted from Q-Ball
[…]
[…]
I meant like, if I have rayshud, can I edit the elements in it? Is it possible?
Quoted from jx53
[…]
I meant like, if I have rayshud, can I edit the elements in it? Is it possible?
No, unfortunately it is not possible.
Update 18.08.14:
– Added new button to add multiple boxes to main screen;
– Added limits for font size;
– Fixed fonts with spaces not showing up in element-fontname;
– Fixed canvas not showing up on click in element list;
Request; could you allow more font files other than .otf like .ttf,.pdf,.pfm etc :) Thanks
Quoted from Mankey
Request; could you allow more font files other than .otf like .ttf,.pdf,.pfm etc :) Thanks
You can manually change file extension from *.ttf to *.otf and it will work.
Can’t promise anything about other extensions.
Some good news and some bad news.
Bad news is that my vacations end next weekend, and I will have to work again. That means that I will not have much time to work on this project, so updates may come out with big delays.
Good news is that I figured out hot to create a script, which will allow user to upload any HUD into the system. Here is a screenshot showing converted main screen of Garm3n BeaVerN HUD – https://dl.dropboxusercontent.com/u/41623885/screenshot_beavern.png
Last edited by Q-Ball,
wow, this is a brilliant timesaver if you’re like me and can’t be fucked with the painstaking value changing of making a hud. Really nice.
Says corrupt hud or nothing comes up to the screen. Tried with KBNhud, broeselhud and rayshud. Corrupt for KBN, rest show nothing.
Last edited by jx53,
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