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6v6 Winter Showdown 2023: Home

ETF2L 6v6 Season 44

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6v6 Winter Showdown 2023 Season Schedule:

  • Signups: January 31st – February 22nd 18:00 CET (Premiership and Division 1 signups will close early, on February 17th at 18:00 CET)
  • Publishing of Provisional Divisions: February 24th
  • Publishing of Final Divisions: February 26th
  • Premiership Qualifiers: February 18th – February 23rd
  • Main Season: 26th February – April 14th
  • Playoffs: April 16th – April 30th

Premiership prize pool

Prizepool: TBA

However, you can donate to our Ko-Fi to help towards funding it!

Premiership & Division 1

For Premiership and Division 1, we will be continuing with the pick ban system, the confirmed maps are:

This subset of maps will be used during the season each week:

  • week 1: cp_process, cp_snakewater, cp_gullywash, koth_product, cp_granary
  • week 2: cp_snakewater, cp_metalworks_f5, cp_sunshine, koth_bagel, cp_gullywash
  • week 3: cp_metalworks, cp_reckoner, cp_process, cp_sunshine, cp_granary
  • week 4: cp_reckoner, cp_snakewater, cp_gullywash, koth_product, cp_sunshine
  • week 5: cp_granary, cp_process, koth_product, koth_bagel, cp_metalworks
  • week 6: cp_process, cp_sunshine, cp_snakewater, cp_gullywash, cp_reckoner
  • week 7: cp_metalworks, cp_reckoner, koth_product, koth_bagel, cp_granary

Playoffs Format

We are going back to a double elimination system, with the following schedule:

  • Saturday April 22nd 
    • 17:00 CET – Lower Bracket Semi Final – Seed #3 vs Seed #4
    • 21:00 CET – Upper Bracket Final – Seed #1 vs Seed #2
  • Sunday April 23rd
    • 17:00 CET – Lower Bracket Final
    • 21:00 CET – Grand Final

Top seeds in Lower Bracket Semi-Final and Upper Bracket Final will have a pick advantage.

Division 2 & Below

For Division 2 and Below we are going to be testing out a new system where we rotate out some of the “core” maps to allow for new ones to be tried and keep the seasons feeling fresh. This core is:

  • cp_process
  • cp_snakewater
  • cp_sunshine
  • cp_gullywash

Every season, 3 of these maps will be picked, with the other sitting out until the next season. For this season, we will have have the following maps:

In the original season announcement we polled the community to choose between two koth maps. With 59,14% of the votes going in favor of koth_product_final against the 40,86% of koth_clearcut_b15d, we will be adding Product to the map pool of the 6v6 Winter Showdown 2023.

The season will use the following map rotation:

Playoffs Format

For lower divisions, the following schedule will be used:

  • Quarter Finals: April 16th – April 20th
  • Semi Finals: April 20th – April 25th
  • Grand Final: April 25th – April 30th


Updated: 08.03.2023

Division 2








The enabled plugins are the following, as long as you run the latest ETF2L config these will all be enabled:

  • The random variable in fall damage calculation will be removed (sm_deterministic_fall_damage 1).
  • Mediguns that are dropped while the ubercharge is active will be emptied (sm_empty_active_ubercharges_when_dropped 1).
  • Crossbow bolts will no longer pass through teammates when in close range (sm_fix_ghost_crossbow_bolts 1).
  • Gameplay state that changed because of the UserCmd handling bug will be restored to what it was before the pause.(sm_fix_post_pause_state 1).
  • Players won’t stop while sliding on slopes anymore (sm_fix_slope_bug 1).
  • Stickies will no longer fail to detonate when swapping weapons (sm_fix_sticky_delay 1).
  • Clients will not be able to use the extendfreeze command. This prevents some information leak, players can use this command after dying to spectate their killer in third person (sm_inhibit_extendfreeze 1).
  • All pipes will have their collider resized to the set value in Hammer Units (sm_override_pipe_size 4.0).
  • Projectiles will pass through teammates, but not friendly buildings (sm_projectiles_ignore_teammates 1).
  • No souls will be spawned during the Halloween holiday events (sm_remove_halloween_souls 1).
  • Gunboats resistance will apply even if the explosion hurts an enemy (sm_gunboats_always_apply 1).
  • The Winger’s jump bonus will only take effect when the weapon is fully deployed (sm_winger_jump_bonus_when_fully_deployed 1).

Futher explanation, and other plugins can be found on France TwiiKuu‘s Github.