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Forum

broeselhud_blue

Created 30th October 2013 @ 18:03

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melody

Lutunen

cool hud actually, easy to get use it. also i changed the colors of HP and ammo numbers to blue and pink, looks more cute for me ^^ easy to edit.

feeling

ist doof

Version 3.3
* Added Eureka effect teleport menu.
* Fixed “[unknown]” in the scoreboard.
* Moved last damage done above the ammunition.
* Moved Übercharge percentage and number of individual charges (Vaccinator) to the ammunition’s place.

Modified files: clientscheme.res, hudlayout.res, hudammoweapons.res, huddamageaccount.res, huditemeffectmeter_powerupbottle.res, hudmediccharge.res, scoreboard.res
Added files in resource/ui/build_menu and resource/ui/build_menu/pipboy: base_active_teleport_target.res, base_unavailable_teleport_target.res, hudmenueurekaeffect.res

lawn

︻芫═一☺
hp

Quoted from feeling

Version 3.3

Modified files: clientscheme.res, hudlayout.res, hudammoweapons.res, huddamageaccount.res, huditemeffectmeter_powerupbottle.res, hudmediccharge.res, scoreboard.res
Added files in resource/ui/build_menu and resource/ui/build_menu/pipboy: base_active_teleport_target.res, base_unavailable_teleport_target.res, hudmenueurekaeffect.res

(I’m serious here)
thanks for including this list, it makes it easier for plebs like me who are too pleb to figure these things out on their own


Last edited by lawn,

feeling

ist doof

No problem. It’s also useful for people who only want to update specific parts of their broeselhud.

Version 3.31 (forgot this in 3.3)
* Added killstreak icon to TargetID and TargetID_oldschool.

Modified files: targetid.res, targetid_oldschool.res


Last edited by feeling,

feeling

ist doof

Version 3.4
* Added Parachute icon above the health.
* Added taunt selection menu.
* Fixed a killstreak counter bug.
* Fixed QualityColorrarity3.

Modified files: clientscheme.res, hudlayout.res, huditemeffectmeter_killstreak.res, hudmenutauntselection.res, hudplayerhealth.res, hudplayerhealth_numeric.res


Last edited by feeling,

feeling

ist doof

Version 3.41
* Added “Damage” and “Support” to the scoreboard.
* Fixed taunt selection menu background.

Modified files: hudmenutauntselection.res, scoreboard.res


Last edited by feeling,

feeling

ist doof

Version 3.42
* Added A&D backpack page switching.
* Fixed the Huntsman bug along with the positioning of all charge meters.
* Slightly widened the scoreboard.

Modified files: econ/backpackpanel.res, hudbowcharge.res, huddemomanpipes.res, almost all files starting with “huditemeffectmeter”, scoreboard.res

Version 3.43
* Added/updated screenshots in the start post.
* Fixed a scoreboard font bug.
* Fixed numerical health bonus image position.

Modified files: clientscheme.res, hudplayerhealth_numeric.res


Last edited by feeling,

rMdy

edit: removed


Last edited by rMdy,

feeling

ist doof

Press the “Download” button in the center, it’s not broken.

Edit: Obviously I checked and downloaded the file myself.
Temporary download link just for you: deleted


Last edited by feeling,

rMdy

edit: removed


Last edited by rMdy,

feeling

ist doof

Version 3.44
* Added PVhud style TargetID health.
* Changed file hoster.
* Made the buff shadow black by default.

Modified files: clientscheme.res, spectatorguihealth.res, targetid.res


Last edited by feeling,

feeling

ist doof

Version 3.45
* Added alternative basechat position.
* Fixed new disguisestatus health.

Edited disguisestatuspanel.res, added basechat_mge.res and disguisestatuspanel_default.res.


Last edited by feeling,

feeling

ist doof

Version 3.5
* Added CTFFlagCalloutPanel to hudlayout.
* Added konr wings and seeker’s crosshair to the HUD crosshairs.
* Cleaned up a lof of HUD code, most notably in hudlayout.
* Extended FAQ.
* Fixed alignment of last damage done.
* Fixed Diamondback crits counter.
* Fixed HP above robots’ heads.
* Fixed off-white “Respawn in” label.
* Moved server time left display below the objective time panel.
* Removed character image from the main menu.

There’s no list of modified files this time. Due to the code cleanup and many minor fixes that came along with it, I recommend updating the entire HUD instead of single files.


Last edited by feeling,

feeling

ist doof

Thanks. I considered doing that but I decided to keep menu changes to a minimum because menus tend to break with TF2 updates and they are relatively hard to edit.

BazieK

ᶥᵐᵖ

Scoreboard stretched to 16v16? I liek pubz spam ;_;

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