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TFTrue - LogsTF / MedicStats / AccuracyStats / RestoreStats...
Created 6th March 2011 @ 18:03
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Quoted from AnAkkk
[…]
I can take a look but I don’t have that weapon, so it’s not easy to reproduce.
kaptain, does that happen every time?
It’s the same with the Original and the Rocket Launcher. The Rocket Launcher does dmg and the Original does kills.
Quoted from Sash
[…]
It’s the same with the Original and the Rocket Launcher. The Rocket Launcher does dmg and the Original does kills.
Indeed. I’ll try to fix this as well.
Hover over TC Drackk’s soldier icon.
Rocket Launcher damage=11809, accuracy=-
Rocketlauncher damage=0, accuracy=33%
Quoted from F2
Hover over TC Drackk’s soldier icon.
Rocket Launcher damage=11809, accuracy=-
Rocketlauncher damage=0, accuracy=33%
That’s already fixed, will be in the next update :)
I’m looking for some testers to test a new version. It has fixes for damage stats and accuracy stats. Please let me know if you’re interested.
Last edited by AnAkkk,
For some reason, Concheror (or maybe it’s Black box?) heals count as Health pickup as seen in here http://logs.tf/319773?highlight=76561198060373244
Should it be like that?
Last edited by Popcorp,
In this log http://logs.tf/284979 qnx seems to be getting a lot of healing attributed to him (not shown in the log page) whenever he hits rockets – far more than the black box would account for, over 100 per hit. Judging by the heal amounts in the json for the entry (http://logs.tf/json/284979) he’s not alone.
TFTrue v4.52 credited in the log upload. I don’t know if this is still a problem, I hadn’t seen anyone report this specific issue.
Last edited by Gentleman Jon,
Haven’t had time to look at the health problem yet.
Update released (4.53):
– Fixed incorrect damage (crits, …) and incorrect weapon log names for accuracy stats
– Added tftrue_sticky_fulldamage which removes the 2 second delay before getting a full damage sticky if enabled
Last edited by AnAkkk,
You are my GOD
tf2 is live http://i.imgur.com/HQ3UOzp.gif
this should definitely be mandatory until the end of the season
its not hard to implement and there should be as much consistency as possible
Last edited by Starkie,
I love you anakk
Quoted from Starkie
this should definitely be mandatory until the end of the season
its not hard to implement and there should be as much consistency as possible
this
Quoted from AnAkkk
Haven’t had time to look at the health problem yet.
Update released (4.53):
– Fixed incorrect damage (crits, …) and incorrect weapon log names for accuracy stats
– Added tf_sticky_fulldamage which removes the 2 second delay before getting a full damage sticky if enabled
You are the true hero of TF2
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