TF2 update: Random damage poll
February 5, 2009
With the last Valve update, there came a few interesting new server variables. The ETF2L config will be updated accordingly. However, for 1 variable, we’d like your opinion. This variable decides whether random damage will be used in the game or not.
If tf_damage_disablespread is activated, the amount of damage every gun can do will be static. By default, this is turned off. This (off) means a weapon’s damage output can randomly vary. This varies by around 10%. When turned on, every single shot fired by the same weapon will do the same amount of damage. (not taking into account random spread). This can make the game more predictable, you’ll know more precisely how much damage you will do.
For comparison, we will list the damage of some of the most common weapons with this variable turned on.
- Sticky: directly under your feet: 114 damage, damage up to around 130 damage, (with ideal placement directly in front of you, damage will decrease fast if you’re standing further away. )
- Pipe: 98-104 damage (direct hit; depends on place of impact.)
- Scattergun: 104 damage (point blank, when fired from further away, damage will decrease)
- Rocket: 112 (point blank, damage will decrease when fired from further away.)
Please vote whether you want this static damage to be enabled or not.
Enable static damage?
Total Voters: 675

This poll will run until Sunday 23:59 PM, after which will be decided whether we turn it on or off and the config will be updated.
Note: other variables that will be added at that same time are: mp_tournament_allow_non_admin_restart 0 and tf_tournament_hide_domination_icons 1.